08-02-2006, 07:25 AM | #31 |
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Nice work with the rigging! Time to don the BeeGees large horrible sunglasses! The project looks like its going well so far.
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08-02-2006, 09:31 AM | #32 |
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lol, cheers! I'd agree that it was going quite well if it wasn't for the fact that I''ve only got 12 weeks to model 2 whole characters, do all the morphs for everyone, finish modelling the environment, model an entire new environment, work out the sfx, record the audio, animate 4 minutes worth of story, render, and post production (with another 3 modules worth of coursework on top of that!)... Why do I want to try and make a career out of this again??:headbang:
....ok, rant over - should all come together so long as I stick to a fairly intense schedule. Last edited by KrisYoung1980; 09-02-2006 at 09:15 AM. |
08-02-2006, 04:22 PM | #33 |
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hi Kris, im loving the wee devil. i know this is ur style but it might be nice to see the devil with smaller feet. i always feel with feet that size is makes the charater very clumsey and cumbersome, u would expect a wee cheeky devil like that to be nimble and agile. i'll understand if u dont want to change it, its very much ur style.
I read that ur thing is 4min long, do u not think u might be aiming a bit to high in terms of length and will no doubt sacrafice quality for quantity. 4min of character anim is alot, u have certenly taken the pressure of me, i thought i had alot to worry about with a possible 90-100 sec's :bow: The characters look good and the exterior is comin along great, id hate to see it rushed just to meet such a target. 30sec of quality animation is more valuable than 4min of average animation.. But i really hope u pull it off. Keep up the good work !!! :beer: |
08-02-2006, 04:36 PM | #34 |
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Cheers Fraser - In the brief for the project it says that the animation is to be between 2 and 4 minutes in length. While the entire story will take about 4 - 4.5 minutes to play out, I've told John not to expect the entire story to be submitted - obviously if I think I can manage it I will, but if worst comes to worst I'll mock up various stills to tell the rest.
P.S. The feet stay! :p |
10-02-2006, 03:54 PM | #35 |
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Quick test to check the styles match and the scales are ok...
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10-02-2006, 05:50 PM | #36 |
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lol !
Looking cool. he looks like such a wee cheeky guy, i wouldnt turn my back on him for a sec.... Have u considered giving the character a slight glow, if he is playing the bad guy, like u se in cartoons over each shoulder, it might help make him look mystical, and a red glow, not much would help make him very evil :p Just an idea LOL or give him th devil fork thingy !! cant remeber the name Looking gd ! Keep it comin !! :beer: |
10-02-2006, 05:58 PM | #37 |
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thats a good idea, but maybe a bit much for the whole animation, I might try and see what he looks like glowing when he appears and disappears, fading it off after a few secs or so...
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10-02-2006, 06:10 PM | #38 |
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cool, its funny u mentioned that, if he is goin to fade out and stuff, then here is a link to a tut that might if adapted could make him disapear in style :p
Some Particle fade teck :p ver 1 http://www.auroragrafx.com/Tutorials...t_DITW_1.shtml ver 2 http://www.auroragrafx.com/Tutorials...t_DITW_2.shtml |
10-02-2006, 07:23 PM | #39 |
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Those are both pretty cool effects, but not really appropriate for what im doing, cheers though - I've got him shrinking to nothing with a pop and spray of particles, its all automated with expressions...
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10-02-2006, 07:25 PM | #40 |
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any chance of seeing a few still of the progress, like a we storyboard of the effect ?
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10-02-2006, 07:35 PM | #41 |
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Nah, sorry mate, I'm no where near as organised as you when it comes to doing that kind of thing, will give you a demo on Monday though...
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11-02-2006, 04:41 AM | #42 | |
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15-02-2006, 06:36 PM | #43 |
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Remodelled Suzies head as the last one was mince - I think this one suits the overall style of the animation better (and shes cuter too)...
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16-02-2006, 05:12 AM | #44 |
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Very Jimmy Neutronish I like it.
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16-02-2006, 07:17 AM | #45 |
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This is already looking a lot more rounded than your Bruce Lee animation - the scenery is looking less sparce and the characters look more defined, so it looks like you've come on a long way since then. Great work!
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