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Old 21-09-2004, 08:14 AM   #106
bullet_evader
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the dino is playing capture the flag...isn't he??
looks good!!
maybe put the dino in the center of the image, so the eye is focused on the dino!!
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Old 21-09-2004, 08:24 PM   #107
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thanks guys for the comments... :beer: I've set up a rig for this thing and i'll post one ASAP!!!

Bullet: lol. I'm not sure. I had made plans for some kind of a scout or something...
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Old 21-09-2004, 11:31 PM   #108
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okay, here's my render of the dino with a rig set-up for it... I thought this would be a killer, but it turned out i was wrong!!!

I'll try a few more poses and post them a little later. Then i'll compare them and see which one i'll use as my final...

Tell me what u think...
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Old 22-09-2004, 12:13 AM   #109
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here, i put the dino into my desert scene and got a render.

Total time: 8.5 min
Total poly's in scene: 21,325
Result: The best thing I have EVER made!!!!
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Old 22-09-2004, 12:25 AM   #110
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i gota say zee ur scene looks great, i love that sandy floor u got there. as 4 the dino very impressive.
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Old 22-09-2004, 01:36 AM   #111
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Sweet looking dino! I vote for last render. two :tup: :tup:
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Old 22-09-2004, 09:10 AM   #112
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That pose is much better, the detail is more noticable.

Great work mate!
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Old 22-09-2004, 10:55 AM   #113
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If you're going for a pose with one leg raised from the floor (as in the first pose), then I'd recommend also posing its tail somewhat too. It should whip around to the side opposite to that foot which is raised, during the raising, then as the Dino's weight shifts to cycle through the top of the stride, the tail should whip back to and through the center to help pull the hips back into alignment for the last part of the cycle.

I'd also be tempted to put a little motion blur in there too to accentuate the impression of movement.

... just my $0.02 worth, although its looking pretty darn good as it is so far...
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Old 22-09-2004, 08:33 PM   #114
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Thnx all for your for ur comments!!!!

Mark: The tail is already in the position u might be talking about. But i guess its not showing. I liked the motion blur and took out a render of that.

Although the blur might be a tiny bit too much... anyhoo, I still have some time to add some more effects.
Perhaps a slight haze in the background... hmmm... I'll post some pics if i get anything more done.
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Old 23-09-2004, 10:33 AM   #115
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nice render, i like the motion blur!! but as you said by yourself..its a bit to much!!
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Old 24-09-2004, 07:58 PM   #116
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reduced the motion blur a little I think it looks much better now. I also just changed the flag colour in the back and added some flying dust and sand at the foot.
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Old 25-09-2004, 12:00 AM   #117
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Very Nice Zeeman! I would suggest you use radiosity on the final render for the added realism. Looks great tho', good detail.
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Old 25-09-2004, 04:24 AM   #118
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I suggest to put some more dust/sand in front of the feet because he looks as if he came to a sudden stop. Just a hint of what i would look at
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Old 25-09-2004, 03:51 PM   #119
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Originally posted by colto
Very Nice Zeeman! I would suggest you use radiosity on the final render for the added realism. Looks great tho', good detail.
Not possible to use radiosity, its not working too well with the lighting setup that i currently have. it looks like nighttime and my computer is having problems with it for some reason. Rendering is also freezing at a certain point...
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Old 27-09-2004, 11:28 PM   #120
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Wow, lot of us simply maya people have a good challenge. I like the design. Stop by and check out the competition.
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