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Old 30-09-2003, 06:44 AM   #1
Turbo-Dan
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Default my first head model

this is the head that i started on after i got the basics of lightwave.
now i havn't touched it for months and months, and i just wanted to post a pic so you people can look at it and tell me if its worth working on or should i start from scratch. i spent a lot of time on it, but its nothing special, i mean, its not a cool as the other models in this wip section.




im obiously kinda having trouble with the cheek/front part of the face.
any suggestions?
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Old 30-09-2003, 08:22 AM   #2
Mark
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Well, if you're anything like me, I find it really hard going back to a model that's in a really low state of completion. I suspect that you'll find it easier and more productive to perhaps start again from scratch - especially if you were reasonably new to LW when you first started that model - after all, you neve know what approach you'll take now using what you'll have learned...
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Old 30-09-2003, 01:33 PM   #3
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Try the basic head modeling tutorial here. Its free.

http://simplylightwave.com/movie_pag...html?cat_id=23
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Old 30-09-2003, 05:47 PM   #4
vizion
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hmm, that headmodelling tut is a bit too complex and long for a beginner tut. I suggest you go here and use these vids to learn a very efficient and fast way to modell a head. I think this is where lightwave's real strength lies in reference to it's modelling capabilities, and these tutorial fully explain and show that. Maybe the mods can make this a sticky thread, and allow all the users to dl and learn from these tuts. I for one, found them priceless.

http://www.newtek.com/products/light...ead/index.html
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Old 30-09-2003, 07:15 PM   #5
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User Delta's box modelling technique is great, but you do need to know a few basics before you watch it - its pretty much devoid of toolbars so you have to have knowledge of what tools he's using and how to apply them yourself. But it really does show how good you can get with box modelling.

Getting back to the subject of TurboDans head model - heads are difficult to get to grips with when you first start modelling. You've got basic forms here starting to be figured out, but it looks like you're struggling to get the shapes right. I could recommend a few head modelling tutorials - the one in the Inside Lightwave book is pretty good. It'll introduce you to the tools you will need for a polygon by polygon model and its pretty much step-by-step so you can just follow along. With regards to the cheeks, I would first complete the nose. The cheeks should merge into the nose and run along the eyesocket, so without those to build off, you're going to find it tough going. May I ask how you've gone about modelling what you've got so far? Maybe one of us can give you a few pointers if we know what you've done and what areas you might have struggled with.
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Old 01-10-2003, 05:08 AM   #6
Turbo-Dan
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while were on the subject, im trying to follow that tut with no sound or tools, and this is what i do/
i created a box, then switched to subpatch which created more of a ball looking thing, and then i froze it so i could work with poly's instead of just points.

but for some reason i have more poly's on my box than the tutorial shows. and i cant figure out what tool is used in the tutorial, one main tool is used but i cant figure out what it is.

this always happens to me and it discourages me really quickly, i mean, i spent all day trying to find out that i needed to first freeze the box, and now i still havent found out what tool was used.

but for that origional head i used the extender tool about a million times.
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Old 01-10-2003, 09:12 AM   #7
Fallenswordsman
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The first section I think a lot of people get stuck on. When you create your initial box, press the "o" key to get the General Options window then set the number of patch divisions to 3. Hit the tab key then press CTRL+d to freeze the box. Centre the box (f2), hit tab again and then you can start working on it. There is only a limited toolset being used for this tutorial, mainly dragging points around, smooth shift and spin quads.
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Old 01-10-2003, 08:31 PM   #8
Turbo-Dan
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thanx much fallen, now ive got a pretty good start on the shape of the head and the nose is starting to come together.
when you know what your doing it makes it a whole lot more rewarding to do a tutorial.
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Old 02-10-2003, 07:17 AM   #9
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Just on a brief side not - sometimes UserDelta uses the SpinQuads function twice rather than just the once which isn't always clear in the video. Its a weird little tool to get your head round but is vital for box modelling.

Oh and I just saw this - someones other attempt at the same thing:

http://www.cgtalk.com/showthread.php?s=&threadid=91787

Just thought you might learn something off someone elses efforts or see where the potential sticking points are.
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Old 02-10-2003, 08:57 AM   #10
Turbo-Dan
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this was my first stab at the box modeling head, i think its comming around nicely, and im real proud of what i got so far, but i still have lots to learn, and ill have to check that link out fallen, i need all the help i can get.
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