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Old 05-02-2003, 10:42 AM   #1
satoh
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Default German Tank

Here's my creation... don't have any textures applied (only the mesh)

Greets
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Old 05-02-2003, 10:49 AM   #2
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this is one detailed motherf.....
Really nice work!

//Ving
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Old 05-02-2003, 11:49 AM   #3
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wow.. awesome detail, TEXTURES! TEXTURES! TEXTURES!

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Old 05-02-2003, 12:41 PM   #4
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DAMN o_O. It looks awesome. So many points . How do you align all these points so perfectly?

What do I have to configure, that these shadows are so smooth and the object looks like real plastik?
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Old 05-02-2003, 02:42 PM   #5
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Wow! Nice detail!

Originally posted by sod
What do I have to configure, that these shadows are so smooth and the object looks like real plastik?
It's called global illumination (GI). There is a good tutorial at the Lightwave3d.com site that will show you haow to do it.
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Old 05-02-2003, 02:47 PM   #6
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Default GI

For this case, I put light intensities to 0% (for every light)

Next, active "Enable Radiosity" and.......
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Old 05-02-2003, 03:26 PM   #7
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Did you not make a dome around it (To use the luminosity as a source of light)?
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Old 05-02-2003, 03:32 PM   #8
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no.....

you refer a dome made with skytracer?
made with hdri?
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Old 05-02-2003, 03:45 PM   #9
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Yeah cool, that Tutorial an Lightwave3d works good .
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Old 05-02-2003, 04:02 PM   #10
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Originally posted by satoh
no.....

you refer a dome made with skytracer?
made with hdri?
No, look here:
http://www.lightwave3d.com/tutorials...n_skydome.html

This is the tutorial that tought me about GI along time ago, but I barely use it since it takes sooooooo long (I prefer fake GI).
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Old 05-02-2003, 05:53 PM   #11
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long time..... i know......

how you fake GI?
I know a fake to fake GI in a room using raytracin' but.... how you do in a landscape??

I use a classic 4-lights system (main light, back light, fill light and cenital light)
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Old 05-02-2003, 06:39 PM   #12
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To make fake GI you just need to make a sphere of lights (it's very simple with LW 7.5).
Then you can just save the scene and when you want to add it to another scene, just go to File>>Load>>Load items from scene, and choose yes when it asks you if you want to load lights too.
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Old 08-02-2003, 07:29 PM   #13
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This looks great! Can we get a polycount?
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Old 09-02-2003, 01:05 PM   #14
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hey! really nice attention to detail! would love to see the textured version of this tank

keep it up...

v.
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Old 10-02-2003, 09:06 AM   #15
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# polys == around 80.000
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