05-02-2003, 10:42 AM | #1 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
German Tank
Here's my creation... don't have any textures applied (only the mesh)
Greets |
05-02-2003, 10:49 AM | #2 |
Full Access Member
Join Date: Jan 2003
Location: Sweden
Posts: 26
|
this is one detailed motherf.....
Really nice work! //Ving |
05-02-2003, 11:49 AM | #3 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
wow.. awesome detail, TEXTURES! TEXTURES! TEXTURES!
//Matt |
05-02-2003, 12:41 PM | #4 |
Full Access Member
Join Date: Jan 2003
Posts: 213
|
DAMN o_O. It looks awesome. So many points . How do you align all these points so perfectly?
What do I have to configure, that these shadows are so smooth and the object looks like real plastik? |
05-02-2003, 02:42 PM | #5 | |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
Wow! Nice detail!
|
|
05-02-2003, 02:47 PM | #6 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
GI
For this case, I put light intensities to 0% (for every light)
Next, active "Enable Radiosity" and.......
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
05-02-2003, 03:32 PM | #8 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
no.....
you refer a dome made with skytracer? made with hdri?
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
05-02-2003, 03:45 PM | #9 |
Full Access Member
Join Date: Jan 2003
Posts: 213
|
Yeah cool, that Tutorial an Lightwave3d works good .
|
05-02-2003, 04:02 PM | #10 | |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
http://www.lightwave3d.com/tutorials...n_skydome.html This is the tutorial that tought me about GI along time ago, but I barely use it since it takes sooooooo long (I prefer fake GI). |
|
05-02-2003, 05:53 PM | #11 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
long time..... i know......
how you fake GI? I know a fake to fake GI in a room using raytracin' but.... how you do in a landscape?? I use a classic 4-lights system (main light, back light, fill light and cenital light)
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
05-02-2003, 06:39 PM | #12 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
To make fake GI you just need to make a sphere of lights (it's very simple with LW 7.5).
Then you can just save the scene and when you want to add it to another scene, just go to File>>Load>>Load items from scene, and choose yes when it asks you if you want to load lights too.
__________________
My Site! |
08-02-2003, 07:29 PM | #13 |
Registered Member
Join Date: Jan 2003
Posts: 11
|
This looks great! Can we get a polycount?
__________________
Memz is short for your daddy. =D |
09-02-2003, 01:05 PM | #14 |
Registered Member
Join Date: Jan 2003
Posts: 85
|
hey! really nice attention to detail! would love to see the textured version of this tank
keep it up... v.
__________________
let the 5th dimension rule... |
10-02-2003, 09:06 AM | #15 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
# polys == around 80.000
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
It's back The M4 Sherman Tank | David | Site News & Announcements | 2 | 22-12-2009 07:51 PM |
Sherman tank | hyperfx | LightWave Basics | 10 | 03-08-2009 11:36 PM |
Tank carriage | delirium_fx | W.I.P | 18 | 17-02-2004 03:34 PM |
Character/Environment: German Soldier, Ruins | zogthedoomed | Finished Work | 21 | 09-06-2003 02:48 PM |
Thread Tools | |
|