![]() |
#1 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
![]()
Here's my creation... don't have any textures applied (only the mesh)
Greets |
![]() |
![]() |
![]() |
#2 |
Full Access Member
Join Date: Jan 2003
Location: Sweden
Posts: 26
|
![]()
this is one detailed motherf.....
![]() Really nice work! //Ving |
![]() |
![]() |
![]() |
#3 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
![]()
wow.. awesome detail, TEXTURES! TEXTURES! TEXTURES!
![]() //Matt |
![]() |
![]() |
![]() |
#4 |
Full Access Member
Join Date: Jan 2003
Posts: 213
|
![]()
DAMN o_O. It looks awesome. So many points
![]() What do I have to configure, that these shadows are so smooth and the object looks like real plastik? |
![]() |
![]() |
![]() |
#5 | |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
![]()
Wow! Nice detail!
|
|
![]() |
![]() |
![]() |
#6 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
![]()
For this case, I put light intensities to 0% (for every light)
Next, active "Enable Radiosity" and....... ![]()
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
![]() |
![]() |
![]() |
#8 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
![]()
no.....
you refer a dome made with skytracer? made with hdri?
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
![]() |
![]() |
![]() |
#9 |
Full Access Member
Join Date: Jan 2003
Posts: 213
|
![]()
Yeah cool, that Tutorial an Lightwave3d works good
![]() |
![]() |
![]() |
![]() |
#10 | |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
![]()
http://www.lightwave3d.com/tutorials...n_skydome.html This is the tutorial that tought me about GI along time ago, but I barely use it since it takes sooooooo long (I prefer fake GI). ![]() |
|
![]() |
![]() |
![]() |
#11 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
![]()
long time..... i know......
how you fake GI? I know a fake to fake GI in a room using raytracin' but.... how you do in a landscape?? I use a classic 4-lights system (main light, back light, fill light and cenital light)
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
![]() |
![]() |
![]() |
#12 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
![]()
To make fake GI you just need to make a sphere of lights (it's very simple with LW 7.5).
Then you can just save the scene and when you want to add it to another scene, just go to File>>Load>>Load items from scene, and choose yes when it asks you if you want to load lights too.
__________________
My Site! |
![]() |
![]() |
![]() |
#13 |
Registered Member
Join Date: Jan 2003
Posts: 11
|
![]()
This looks great! Can we get a polycount?
__________________
Memz is short for your daddy. =D |
![]() |
![]() |
![]() |
#14 |
Registered Member
Join Date: Jan 2003
Posts: 85
|
![]()
hey! really nice attention to detail! would love to see the textured version of this tank
![]() keep it up... v.
__________________
let the 5th dimension rule... |
![]() |
![]() |
![]() |
#15 |
Registered Member
Join Date: Jan 2003
Location: gijon (spain)
Posts: 7
|
![]()
# polys == around 80.000
__________________
On every street there's a nobody who dreams of being somebody. He's a lonely forgotten man desperate to prove that he's alive. |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
It's back The M4 Sherman Tank | David | Site News & Announcements | 2 | 22-12-2009 07:51 PM |
Sherman tank | hyperfx | LightWave Basics | 10 | 03-08-2009 11:36 PM |
Tank carriage | delirium_fx | W.I.P | 18 | 17-02-2004 03:34 PM |
Character/Environment: German Soldier, Ruins | zogthedoomed | Finished Work | 21 | 09-06-2003 02:48 PM |
Thread Tools | |
|