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#1 |
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Join Date: Apr 2003
Posts: 49
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this is my first real stab at modeling a car, well, ive tried in the past but this is the first time i tried where it came out in the shape of a car.
if you can guess what kind of car it is you win (actually it will just make me feel better) i know its really rough, and i should probably start over because of all the flaws, but im quite impressed with myself and i think im starting to get the hang of it. be nice, but any help is very much needed ![]() ![]() my splines are very messy/sloppy, can anyone suggest how to avoid welding 3 pts together and creating a bunch of triangles (which seems to be my main problem with keeping the lines smooth) please share your tips. and i havent really gone over it with a fine toothed comb to make it perfect, cause its 5am, but i wanted to get a start on it tonite. total time for what you see in thoes pictures = 5-6 hours Last edited by Turbo-Dan; 04-12-2003 at 11:33 AM. |
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#2 |
Registered Member
Join Date: Sep 2003
Location: Sweden
Posts: 598
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cool
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...Earth is a model and life is a render... |
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#3 |
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Join Date: Jun 2003
Location: Oregon
Posts: 367
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Well Turbo, I admire your bravery. You look like you need the McLaren tute, but you probably already know that.
There are two things that I have learned from it thus far that I think would make an impact on your model. 1. like for the back where it is lumpy, Philip would select a row of points that are supposed to gently arch, then pull them into a straight line with the stretch tool (a new concept for me) then shape them out with the shear tool (setting that blue capture area around them. Makes impeccably smooth adjustments to points. 2. Just tweaking man. Being lazy with splines just hurts in the long run. Its hard to face, but its a tough world. ![]() Tweak tweak tweak. Put a high specularity on your suface you you can see flaws in the shape easier. Anyway, I hope something I said was useful. Good luck. ![]() |
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#4 |
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Join Date: Apr 2003
Posts: 49
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got bored this morning and wanted to see some paint on it
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#5 |
Lifetime Member
Join Date: Jan 2003
Location: New York, NY
Posts: 54
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Yea, dont get too ahead of yourself
![]() cuse
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Does Mother Know? Mac OS X.4.3, DP 2.5 GHz G5, 30" HD studio display, A4 Wacom Intuos2 (Platinum). |
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#6 |
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Join Date: Apr 2003
Posts: 49
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ive decided to redo most of the car, i got too excited and wanted to see more or less a finished product, so i modeled it a bit sloppy, so im going to do it over and do it the right way
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#7 |
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Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
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cool ferrari !
... i think its a ferrari ? am i right ? ![]() |
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#8 |
Registered Member
Join Date: Dec 2003
Location: none
Posts: 217
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i reconise the shape but i cannot say what car it is....anyway i've almost finished my first car and as you are...i'm very impressed with myself too
![]() post a wire of your car..it seems that there are lots of misplaced points |
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#9 |
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Join Date: Apr 2003
Posts: 49
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there is a ton of misplaced points:
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#10 |
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Join Date: Apr 2003
Posts: 49
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i spent a few more minutes on it, i actually started from scratch once i figured out how to use "weights" HAHAH
oh well, this is my second stab at it, and its still a long way from done, whatcha think so far? is it easier to tell what kind of car it is now? |
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#11 |
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Join Date: Apr 2003
Posts: 49
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#12 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Heh - I couldn't tell one type of car from another normally anyway! But there are still a few parts of the car that look a bit crumpled. Fortunately there are quite a few good car tutorials around the place which might have been previously mentioned. Unknown Limit who has done a car WIP here has done one:
http://www.lwg3d.org/forums/forumdisplay.php?f=242 Take a look! |
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#13 |
Registered Member
Join Date: Dec 2003
Location: none
Posts: 217
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don't get used to subpatch weights ! not good
![]() at least when modelling a car....you have to work on only one side and always mirror...whatever it can be done without and the result is better ! |
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#14 |
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Join Date: Jun 2003
Location: Oregon
Posts: 367
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Yep, Morghen is right. A few weights here and there can be a great help but the majority of the time you want to stay away from them.
Keep it up thoug, it is looking better. ![]() |
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#15 |
Full Access Member
Join Date: Apr 2003
Posts: 49
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looks like im going to be doing this ferrari over again, thanx for the tutorial, maybe ill get it right this time
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