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Old 18-08-2005, 06:06 PM   #46
Ritual
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Default Final Crit

Well I think this will be my final. any last crits?

Ryan
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Old 18-08-2005, 06:59 PM   #47
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Looks awesome!

Small crit (maybe its just me) but the blue flame needs a little more work.. maybe a few curves or something.
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Old 19-08-2005, 04:22 PM   #48
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Thumbs up very nice

because my screen is dark .. when i want to post or give opinion on some image, i save it and increase brightness in ACDSee that is the process for me :headbang:
anyway .. now i c youre entire work and i must say it's awesome!
i agree with iamsthitha about the blue flame , also, small thing really : maybe you should take some absinth from the bottle so it should correspond with the quantity in the glass.
btw,what happened to the bottle label ? what was on it ? just curious:blush:
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Old 22-08-2005, 08:26 AM   #49
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I agree with iamsthitha, the flame doesn't look convincing.

That is kinda a lot of flame really. Maybe make it less wide, and more volumetric, add some turbulence and a nice gradient. Set a null at the bottom and make the gradient 'Distance from object' and have the null as object.

Oh yeah! The grapes? Of wrath? lol

Looking damn good, dude!

~~CM!
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Old 22-08-2005, 02:34 PM   #50
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Thanks for everyones crits, I'm going to work with the flame, move the spider to the web and put the label back on the bottle.

CrazyMerlin- deffently working with a alot on symbolism glad to see someone picking up on it.

Ryan
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Old 22-08-2005, 04:47 PM   #51
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someone actually advised me to put a JD label on my bottle, but I'm really not sure.

Maybe I'll inverstigate other bourbon labels today.
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Old 22-08-2005, 06:20 PM   #52
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I keep going back and forth on the label either it could add to the scene on distract from it.
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Old 22-08-2005, 08:53 PM   #53
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on my previous bottle i planned to put a J.B then i decided a "C.V." label.
that sounds like "curriculum vitae" , but what i had in mind was "circuss vodka".
anyway, now i have wine , and no label
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Old 22-08-2005, 09:04 PM   #54
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lol

the last day or so, I have been considering putting a bumpmap of a face in the glass.

I know if this was to be caught by the right angle of light, it would turn out to be awesome, but it's not as easy as it seems.

Oh well, I will continue trying

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Old 22-08-2005, 09:37 PM   #55
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Thats a great idea, I'm going to experiment with that tonight

LOL

Ryan

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Old 23-08-2005, 02:41 AM   #56
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I managed to get some good results from a combination of bump map percentage and texture depth.

I also used a gradient to shade the bump from transparent to opaque as it gets further from the glass. This made the bump really stand out and was well worth the experimentation time.

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Old 26-08-2005, 05:52 PM   #57
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This is amazing! I love the glass and lighting!

Good luck man!
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Old 27-08-2005, 06:04 PM   #58
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I've been looking at your pic again and thought that maybe you should either add egde transparency to your web, or make the strands semi-transparent as they are in real life.

The reason you can see them so clearly in real life is because light shines through them not just onto them.

Maybe you should consider incorporating that.

Just a thought!

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Old 29-08-2005, 06:58 PM   #59
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Thanks for all the comments.

:beer:

CrazyMerlin - I think you have a very good idea. i'm going to work of that tonight

Ryan
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Old 30-08-2005, 03:03 PM   #60
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hi Ryan
just one question ... how did u do the candles flares? looking so real?
i have reached just now to my candles and have no idea how
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