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#1 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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Aaaarrgghhh!!!!
I'm working through a tutorial just now and I've been setting up skelegons in modeler, I'd got rather far into the rig when I just realised I've been rigging while in one of the morphs. :headbang: So I changed it back to base and all the skelegon positions have moved around. I tried cutting and pasting the skelegons into a save I did before rigging and it's still the same, the setup works on the morph it was on while I was rigging, but any other including the base the skelegons are all in the wrong place. Is there a quick way of sorting this without resorting to having to start the rigging all over again? |
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#2 |
Registered Member
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
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Just go to your base morph and under Map -> Morph -> Apply morph and select the morph you want to apply and set the range to 100% and there you have it.
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" ...'till the world burned!" |
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#3 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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Ah, nice one!
Thanks alot man, that saved me potential hours of rectifying. :beer: :bow: |
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#4 |
Registered Member
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
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No problem
![]() Almost forgot... if you want to keep the morph (cause when you change the base, the morph also changes) Just copy the morph with a new name and go to your initial morph and do the same thing (Map -> Morph -> Apply morph) only set the strength to -100% and the morph will change to what it was before changing the base.
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" ...'till the world burned!" |
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#5 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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OK, so where do i go to do things like copy delete and rename morphs?
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#6 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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Ah, never mind! I know how to do that!
Thanks again. |
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