Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 25-04-2011, 02:52 PM   #1
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default WIP - Serenity - Firefly Class Freighter

Hey all. Got an email for the new SimplyLightWave. Looks really great. Thought I'd contribute by posting my progress on Serenity. It's a Firefly class freighter from the much loved, but short lived, TV series Firefly. Been working on it about a month. Still need to complete the cargo bay, landing gear, and the shuttles. And texturing, of course. Admitedly, it's a tutorial from another site.









__________________
My McLaren
TowerFan is offline   Reply With Quote
Old 25-04-2011, 03:44 PM   #2
arma
Lifetime Member
 
arma's Avatar
 
Join Date: Jan 2003
Location: Chesterfield Derbyshire
Posts: 241
Default

Sweet

Hehe i have that tute too

Great series ... love the ship
arma is offline   Reply With Quote
Old 25-04-2011, 03:55 PM   #3
David
Administrator
 
David's Avatar
 
Join Date: Dec 2002
Posts: 609
Default

Looking good mate Still can't believe they canceled that series
David is offline   Reply With Quote
Old 25-04-2011, 05:11 PM   #4
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Looking really sweet that. I tried it in Modo but got into all sorts of trouble modeling the midsection ... might have to go and revisit it sometime now...
Mark is offline   Reply With Quote
Old 25-04-2011, 05:40 PM   #5
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default

Thanks all for the comments. It's gettin there...

Originally Posted by Mark View Post
Looking really sweet that. I tried it in Modo but got into all sorts of trouble modeling the midsection ... might have to go and revisit it sometime now...
The author of the tute started the dome area as a sphere, then built down and out from there. He extended and tweaked points all the way up the neck. That approach looked tough to me, so I decided to spline patch the mid section, neck, and head, then build in the details. I don't know what tools Modo has but this approach worked out pretty well in LW. Here's some grabs from that stage.





__________________
My McLaren
TowerFan is offline   Reply With Quote
Old 26-04-2011, 03:24 AM   #6
bullet1968
Full Access Member
 
Join Date: Apr 2011
Location: Perth Australia
Posts: 157
Default

Mate that looks good! Never got into the series...and by the time I did it was gone...it had promise..oh money hey!...nice model mate. Only a month!!! jeez I wish I had more time LOL that would be 3 months for me...if my missus didnt kill me first for being a nerd...

cheers bullet
__________________
Fastest Surveyor in Perth
bullet1968 is offline   Reply With Quote
Old 26-04-2011, 06:59 AM   #7
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Originally Posted by TowerFan View Post
I decided to spline patch the mid section, neck, and head, then build in the details.
Yeah, I think that's a much better idea than trying to extend points all over the place. I followed as far as stenciling the vents in the band at the front of the midsection ... that's where it all fell down since Modo (certiainly in 301) wasn't particularly good at performing the boolean operations on curved surfaces ... plus by that time I wasn't really happy with the result anyway so kinda dropped it.

There's patching/skinning tools in modo, but I've never really used them ... might need to break out the docs and have another look to see what I can do...
Mark is offline   Reply With Quote
Old 26-04-2011, 07:08 AM   #8
bullet1968
Full Access Member
 
Join Date: Apr 2011
Location: Perth Australia
Posts: 157
Default

Im a noob in Maya Mark but I have found that seperate geo helps me...dont shoot me LOL just curious on how other formats work...

cheers bullet
__________________
Fastest Surveyor in Perth
bullet1968 is offline   Reply With Quote
Old 26-04-2011, 02:55 PM   #9
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default

Originally Posted by bullet1968 View Post
Mate that looks good! Never got into the series...and by the time I did it was gone...
Thanks, bullet. I hadn't seen the show until after I started the tute. I knew about the show, and have always liked the ship, just hadn't gotten around to watching it. When I finally did, whoa. What a show! I wish SciFi or someone would pick it up and run with it. Would probably be popular.

Originally Posted by Mark View Post
... that's where it all fell down since Modo (certiainly in 301) wasn't particularly good at performing the boolean operations on curved surfaces...
I hadn't really used stencil or boolean until this tute. LW isn't so great at stencils and booleans on curved surfaces either. Often takes lots of trial and error until they get close enough to tweak and make work. I try to avoid those functions as much as possible. I've found out though that if the stencil matches the curve of the target the odds of getting good results are a bit better.
__________________
My McLaren
TowerFan is offline   Reply With Quote
Old 27-04-2011, 05:24 AM   #10
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default

Finished the Cargo Bay and Landing Leg Housings.





__________________
My McLaren
TowerFan is offline   Reply With Quote
Old 29-04-2011, 04:53 AM   #11
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default

Finished the asymetrical details.





__________________
My McLaren
TowerFan is offline   Reply With Quote
Old 29-04-2011, 04:55 AM   #12
bullet1968
Full Access Member
 
Join Date: Apr 2011
Location: Perth Australia
Posts: 157
Default

Seriously nice detail mate....very nicely done.

cheers bullet
__________________
Fastest Surveyor in Perth
bullet1968 is offline   Reply With Quote
Reply



Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */