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Old 30-03-2004, 06:55 AM   #16
HAZCHEM
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Very nice my friend keep up the good work.
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Old 30-03-2004, 08:03 AM   #17
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Definitely looking good there...
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Old 30-03-2004, 05:37 PM   #18
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thx for comments, this explains what i want to do a little better:-
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Old 01-04-2004, 12:58 AM   #19
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Question ok - need a hand!

the lights ar proving to be a pain in the rear...

can anyone get the reflective_metal to look real, i have been using Actual crome to do the reflective metals in my car but for the lights it goes a bit wrong.
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Old 01-04-2004, 01:00 AM   #20
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Unhappy pic of light

using accurate crome
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Old 02-04-2004, 12:19 PM   #21
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Default can no1 help?

heres a better look at the effect im after, i think i need a gradient reflection map from the centre out, any surgestions?
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Old 05-04-2004, 08:38 PM   #22
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Default update - lights / cats eyes / tyres

see image..sry for size
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Old 06-04-2004, 01:12 AM   #23
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Default update - lights / cats eyes / tyres / sky / sas

heres one i wont be doing again in a hurry..
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Old 14-04-2004, 10:03 PM   #24
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well... looking very good man... but u need to select every point at the edge of the mesh and pull them to the center with
"h" key and mouse...so when you mirror it should't look like it does on top of the car.... there where the polys don't get toghether......
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Old 16-04-2004, 02:48 AM   #25
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thx doncha

still working on it as half a model...will join it at a later stage, i cant join it atm cos on the rear the points of the boot are in almost the same place as the car bod...im seperating all the parts to stop this from happening, but im having a break from this and doing some low poly work
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Old 21-04-2004, 09:27 PM   #26
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The car looks great!
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