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Old 13-11-2003, 04:17 AM   #16
R4s1n
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heres an update that u have all been waiting for....sorry....i have now stopped working on it because....i dont know why but im not happy with the outcomes so im going to restart with fresh thoughts...

I wonder why i keep switching...

a quick freehand draw of my rejection....
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Old 13-11-2003, 04:22 AM   #17
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im going to try to model most of the weapons that were used in the movies and put them into an environment....
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Old 13-11-2003, 05:15 AM   #18
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I need help.... does anybody know where there is a tutorial on how to make trees?

Thanx in advance!
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Old 13-11-2003, 07:20 PM   #19
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why not just download the treecage plug in? http://simplylightwave.com/download_...ugins&cat_id=4

goodluck
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Old 14-11-2003, 02:44 AM   #20
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Philip goes over using the TreeCage in this tutorial:

http://www.simplylightwave.com/movie...tml?tut_id=506
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Old 14-11-2003, 04:42 AM   #21
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i was hoping to save some points for the new tutorials...but if i must use the points then i will...
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Old 14-11-2003, 06:15 AM   #22
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here is the finished axe, its all textured and ready for the final scene,

i believe its low poly but correct me if im wrong - it has 838 polygons
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Old 14-11-2003, 06:18 AM   #23
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Originally posted by R4s1n
here is the finished axe, its all textured and ready for the final scene,

i believe its low poly but correct me if im wrong - it has 838 polygons
Not bad at all. It depends on what you mean by low-poly. I assume you mean as if it was for a game? If so, do you have a hypothetical idea of what kind of game? 800+ polys is a little high for game use. But, again, it depends on what kind of game it is.

The game I'm involved in, the weapons have to be less than 100.
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Old 14-11-2003, 06:28 AM   #24
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oh thanx mtmickinley, that clears everything up

i guess i didnt understand the concept of low-poly,

i dont think that ill be able to make my own game for quite a while, but if i did make a game then it would probably be like a medieval/fantasy type game
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Old 14-11-2003, 06:51 AM   #25
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Sure thing.

One more comment, don't forget that the fun part of the challenge is to make your character/environment/creature in a style other than fantasy/medieval.

I saw you were going for what looked like Isengard earlier. You'd actually want to try do do Isengard in, for example, the Old West or something.

You were doing "Humor." By that, I assume you mean like a cartoon? A cartoon-style Isengard or Helms Deep could be neat.
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Old 14-11-2003, 03:12 PM   #26
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so that's what that building is called

thanx mtmckinley, maybe ill get back to it and restart and make it look more cartoonish,

One question to anybody - If i make weapons and such for my environment should they look cartoonish as well?
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Old 14-11-2003, 04:07 PM   #27
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Originally posted by R4s1n
so that's what that building is called
Actually, that is what the place is called. The tower is called Orthanc.

It's looking good so far, but usually game models are made out of triangles and newer game engines support quads (and some even subpatches). I suppose there are some that can support polys with more than 4 points but I suppose it is best to stay with 3 or 4.

But then I might be wrong since I am no game expert.
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Old 14-11-2003, 04:34 PM   #28
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Originally posted by R4s1n
One question to anybody - If i make weapons and such for my environment should they look cartoonish as well? [/B]
I would think (from an artistic point of view) that whatever style you choose for setting/characters should match the accessories, otherwise it would look pretty weird. I am NOT an expert though.
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Old 14-11-2003, 11:33 PM   #29
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another question - i applied Super cell Shader to all the parts of my model and i tried to render it to show the cartoonish style.

However the rendered image did not come out cell shaded

anybody have a clue on how to do it right?
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Old 15-11-2003, 12:26 AM   #30
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Originally posted by R4s1n
However the rendered image did not come out cell shaded
I think we could help you more if you told us what the resault was.
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