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#16 |
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heres an update that u have all been waiting for....sorry....i have now stopped working on it because....i dont know why but im not happy with the outcomes so im going to restart with fresh thoughts...
I wonder why i keep switching... a quick freehand draw of my rejection....
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#17 |
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im going to try to model most of the weapons that were used in the movies and put them into an environment....
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#18 |
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I need help.... does anybody know where there is a tutorial on how to make trees?
Thanx in advance!
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#19 |
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why not just download the treecage plug in? http://simplylightwave.com/download_...ugins&cat_id=4
goodluck
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#20 |
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Philip goes over using the TreeCage in this tutorial:
http://www.simplylightwave.com/movie...tml?tut_id=506
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#21 |
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i was hoping to save some points for the new tutorials...but if i must use the points then i will...
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#22 |
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here is the finished axe, its all textured and ready for the final scene,
i believe its low poly but correct me if im wrong - it has 838 polygons
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#23 | |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
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![]() ![]() The game I'm involved in, the weapons have to be less than 100. |
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#24 |
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oh thanx mtmickinley, that clears everything up
![]() i guess i didnt understand the concept of low-poly, i dont think that ill be able to make my own game for quite a while, but if i did make a game then it would probably be like a medieval/fantasy type game
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#25 |
The Maya Mountain
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Sure thing.
One more comment, don't forget that the fun part of the challenge is to make your character/environment/creature in a style other than fantasy/medieval. ![]() I saw you were going for what looked like Isengard earlier. You'd actually want to try do do Isengard in, for example, the Old West or something. You were doing "Humor." By that, I assume you mean like a cartoon? A cartoon-style Isengard or Helms Deep could be neat. ![]() |
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#26 |
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so that's what that building is called
![]() thanx mtmckinley, maybe ill get back to it and restart and make it look more cartoonish, One question to anybody - If i make weapons and such for my environment should they look cartoonish as well?
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#27 | |
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It's looking good so far, but usually game models are made out of triangles and newer game engines support quads (and some even subpatches). I suppose there are some that can support polys with more than 4 points but I suppose it is best to stay with 3 or 4. ![]() But then I might be wrong since I am no game expert. ![]()
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#28 | |
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#29 |
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another question - i applied Super cell Shader to all the parts of my model and i tried to render it to show the cartoonish style.
However the rendered image did not come out cell shaded ![]() anybody have a clue on how to do it right?
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