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Old 07-01-2004, 08:45 AM   #16
Neochris
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Originally posted by kumar
Oops nearly missed this one.... Ok wow looking very appealing. Is that radi.. or caustis or is that the HDRI...? Whatever it is.. its really realistic. Very nice.... Man there is a lot to learn.
thx kumar,
hmm, i use no caustics and radiosity but hdri.
so it really apply a fast render, setting AA to enhanced medium, that only cost 8 mins to render it.

thx C&Cs!
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Old 07-01-2004, 09:19 AM   #17
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Had to try it myself =)
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Old 07-01-2004, 11:44 AM   #18
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that will look tons better if you add a reflection map sod
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Old 07-01-2004, 11:01 PM   #19
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you mean?
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Old 08-01-2004, 12:40 AM   #20
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How do you get a "grainy" type look to the picture, i like it, makes it look genuine.

Photoshop i presume, but if not please tell
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Old 08-01-2004, 12:48 AM   #21
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nice one Neochris

i noticed one very little thing .....
the praportion looks a bit wierd. when comparing the size of the ring to the groves between the tiles on the floor , it makes the ring look about a meter across. maby bulk up those groves between the tiles , in fact u would only see one grove if any in a pic that close up probibly.

just a small thing but thought i would point it out.

nice one keep it up
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Old 08-01-2004, 02:44 AM   #22
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Originally posted by CMP 2003
How do you get a "grainy" type look to the picture, i like it, makes it look genuine.

Photoshop i presume, but if not please tell
Try Area Light or search for a Radiosity with a Skydome Tutorial on the web - newtek might have some .
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Old 08-01-2004, 08:00 AM   #23
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You can also try adding the Virtual Darkroom pixel filter to your scene to add post processed film effects.
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Old 08-01-2004, 08:01 AM   #24
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Originally posted by mashmike
nice one Neochris

i noticed one very little thing .....
the praportion looks a bit wierd. when comparing the size of the ring to the groves between the tiles on the floor , it makes the ring look about a meter across. maby bulk up those groves between the tiles , in fact u would only see one grove if any in a pic that close up probibly.

just a small thing but thought i would point it out.

nice one keep it up

oh, i see!
hey, you're really keen eyes~~
(even i don't find it out...how embarrass)
thx conmments...i'll more focus on texture proportion next time, more thanks again to point the defects out for me.

and thx reply!
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