30-03-2004, 06:55 AM | #16 |
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Very nice my friend keep up the good work.
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30-03-2004, 08:03 AM | #17 |
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Definitely looking good there...
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30-03-2004, 05:37 PM | #18 |
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thx for comments, this explains what i want to do a little better:-
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01-04-2004, 12:58 AM | #19 |
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ok - need a hand!
the lights ar proving to be a pain in the rear...
can anyone get the reflective_metal to look real, i have been using Actual crome to do the reflective metals in my car but for the lights it goes a bit wrong.
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01-04-2004, 01:00 AM | #20 |
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pic of light
using accurate crome
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02-04-2004, 12:19 PM | #21 |
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can no1 help?
heres a better look at the effect im after, i think i need a gradient reflection map from the centre out, any surgestions?
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05-04-2004, 08:38 PM | #22 |
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update - lights / cats eyes / tyres
see image..sry for size
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06-04-2004, 01:12 AM | #23 |
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update - lights / cats eyes / tyres / sky / sas
heres one i wont be doing again in a hurry..
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14-04-2004, 10:03 PM | #24 |
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well... looking very good man... but u need to select every point at the edge of the mesh and pull them to the center with
"h" key and mouse...so when you mirror it should't look like it does on top of the car.... there where the polys don't get toghether......
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16-04-2004, 02:48 AM | #25 |
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thx doncha
still working on it as half a model...will join it at a later stage, i cant join it atm cos on the rear the points of the boot are in almost the same place as the car bod...im seperating all the parts to stop this from happening, but im having a break from this and doing some low poly work
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21-04-2004, 09:27 PM | #26 |
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The car looks great!
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