17-11-2005, 07:15 PM | #31 |
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the idea od lights on the wooden Pier is nice. i think ill take that onboard. Ive posted this on a few forums, and i think i might go with the Top 1. i was in favour of the bottom pic for ages. But the more i look at it im starting to favour the Top 1.......Ill c what happins :p
:beer: |
17-11-2005, 07:28 PM | #32 |
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By the lights on the building I meant like the pic below:
You see how the lamps and the torches give off a glow. |
17-11-2005, 10:19 PM | #33 |
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Well I like the bottom one best! I like the different light colour that the building gives to the scene opposed to the sunlight as it would be.
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18-11-2005, 02:31 PM | #34 |
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ive started on the interior, so ill post a pic soon
I dont think this will take aslong seeing as its only Sill renders we need to hand in and some of the effects ill do in photoshop |
18-11-2005, 09:27 PM | #35 |
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Here is a peek at the interior. Updates comin soon
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19-11-2005, 04:57 PM | #36 |
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Yo ! Ive been workin all day on this and here is a we test Fprime Radiosity Render, sorry its small but it was takin a we while.
I was goin to work on it 2night and get it done, but im off out to watch the Barcelona vs Real Madrid game. So ill post a few more pics 2morrow. But i think it will be done by Monday/Tuesday Afternoon :p C&C plz :p :beer: Come on Reeeeeal Madird !!! :attn: ( Im still workin on the seats and stuff........also the wooden bit under the seats with the speakers on them) Last edited by davie563; 19-11-2005 at 04:59 PM. |
20-11-2005, 07:13 PM | #37 |
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Here is an update, and bigger version this time.
Still workin on the bump map for the leather seats....... ( pain in the neck :headbang: ) Ill have more updates soon |
20-11-2005, 07:24 PM | #38 |
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Looking very nice there, Fraser. As you say, the textures still need a bit of work, but the modelling is very solid.
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20-11-2005, 09:26 PM | #39 |
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Hmmmm... There's something a bit uncomfortable seeming to me being forced to look straight at someone as you sit on they seats, other than that, looking good.
Trying to picture the practical uses for the room though. |
20-11-2005, 09:29 PM | #40 |
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very good point john ! i actually never thought about that.
It is a sorta cinema room, so ppl would be sittin lookin at the screen.....but valid point. A wee design flaw i never thought about :p Cheers :beer: |
20-11-2005, 11:45 PM | #41 |
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Here are 2 renders, with different light settings. Ive also modelled a quike glass/bottle to put on the glass shelve :p
What ya guys think ? :attn: |
20-11-2005, 11:51 PM | #42 |
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Cool, don't realy have a preference though!
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21-11-2005, 04:37 PM | #43 |
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Ive been workin on the night shot. Here is a we test render.
I have a question. For the screen, i need it to emit light. should i just add lots of point lights in front of the screen or should i use 1 spot-light and project the image on the screen back into the room ? Let me know what u think :beer: |
21-11-2005, 08:26 PM | #44 |
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Well, your screen looks like a regular projector screen rather than a backlit TV, so I'd have a projection spotlight in the projector itself (add a little volumetric to add to the effect). Then, if you need the screen to emit a little luminosity itself (to simulate the reflected/bounced light) then either add a dim area light or simply give a little luminosity to the screen...
(perhaps .. then again, I could be talking out of my Harris.... ) |
22-11-2005, 03:47 PM | #45 |
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here is a final render test.
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