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Old 11-01-2004, 09:04 PM   #1
AaronKent
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Default W.I.P. robot dragonfly

Hey all, I'm new to this group. This is a dragonfly robot I'm hoping to use in a little film I'm doing in my spare time. If anybody could direct me towards some tutorials about texture mapping I'd appreciate it. I'm still bad at appling textures and I want to make his armour look more worn (that is if I get around to finishing to model itself.

Cheers
Aaron
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Old 12-01-2004, 01:05 AM   #2
kumar
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Looks good as it is. But guess when it comes to texturing, many will agree UV. Well a hint i would give you is just create the map, without any values and then turn on the texture guide with the UV checked and turn one of your viewport to the UV. And poof you have an interactive UV mapping going. Also this way you have extra options which the normal way doesnt.

Hope this helps, great model
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Old 12-01-2004, 01:35 PM   #3
H.I.O.M
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Like it...keep posting
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Old 12-01-2004, 07:48 PM   #4
Fallenswordsman
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First off - welcome to the group! Nice little model you have so far. I think you've segmented the body just about right. I think with something like this you could probably go nuts with detail segmenting the tail down a lot more than you have here, but I think the look you've got here works for me. It'll be interesting to see how you attach the wings.
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Old 13-01-2004, 06:46 PM   #5
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Very nice. Can't wait to see what you do with it.

PS. I sort of like the clean, polished look you have going.
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Old 18-01-2004, 04:29 PM   #6
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Very nice, how did u add the reflections to the body cause all i get when i try to make a surface like that is a greyish mirror =( (sorry for my newbness)

Looking forward to the animated version

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Old 18-01-2004, 09:02 PM   #7
AaronKent
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Default reflections

the dragonfly's armor is some reflection settings I learned in an issue of Keyframe magazine using incidence angle to tweak the reflections a bit. Besides that, the armor has a spherical reflection map projected on it. The picture is an image of a cathedral I shot in NYC.

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Old 19-01-2004, 08:49 AM   #8
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cheers, i added a reflection map to my model last night and it looks far better now!

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