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#1 |
Registered Member
Join Date: Jan 2004
Location: Brooklyn
Posts: 4
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Hey all, I'm new to this group. This is a dragonfly robot I'm hoping to use in a little film I'm doing in my spare time. If anybody could direct me towards some tutorials about texture mapping I'd appreciate it. I'm still bad at appling textures and I want to make his armour look more worn (that is if I get around to finishing to model itself.
Cheers Aaron |
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#2 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Looks good as it is. But guess when it comes to texturing, many will agree UV. Well a hint i would give you is just create the map, without any values and then turn on the texture guide with the UV checked and turn one of your viewport to the UV. And poof you have an interactive UV mapping going. Also this way you have extra options which the normal way doesnt.
Hope this helps, great model Kumar |
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#3 |
Registered Member
Join Date: Aug 2003
Location: Sweden
Posts: 538
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Like it...keep posting
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Don't you steal my pixels! highberger_fluff@hotmail.com |
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#4 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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First off - welcome to the group! Nice little model you have so far. I think you've segmented the body just about right. I think with something like this you could probably go nuts with detail segmenting the tail down a lot more than you have here, but I think the look you've got here works for me. It'll be interesting to see how you attach the wings.
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#5 |
Full Access Member
Join Date: Jan 2003
Location: USA
Posts: 47
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Very nice. Can't wait to see what you do with it.
PS. I sort of like the clean, polished look you have going. |
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#6 |
Registered Member
Join Date: Jan 2004
Posts: 50
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Very nice, how did u add the reflections to the body cause all i get when i try to make a surface like that is a greyish mirror =( (sorry for my newbness)
Looking forward to the animated version ![]()
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#7 |
Registered Member
Join Date: Jan 2004
Location: Brooklyn
Posts: 4
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the dragonfly's armor is some reflection settings I learned in an issue of Keyframe magazine using incidence angle to tweak the reflections a bit. Besides that, the armor has a spherical reflection map projected on it. The picture is an image of a cathedral I shot in NYC.
Aaron |
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#8 |
Registered Member
Join Date: Jan 2004
Posts: 50
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cheers, i added a reflection map to my model last night and it looks far better now!
BlackClaw
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