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#1 |
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Join Date: May 2003
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Heres the next car in the 2004 season that Im rendering.
4 simple studio-type shots of this low-poly game model. Only hi-res parts are the tyres which I made and have worked on new textures and surfacing for this model. Other F1 renders are on my website. ![]() ![]() ![]() ![]() |
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#2 |
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Join Date: Aug 2003
Location: Manchester, PA
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Awesome work as always
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#3 |
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Join Date: Jan 2003
Location: Chesterfield Derbyshire
Posts: 241
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YUMMY
Very nice work |
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#4 |
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Join Date: Dec 2003
Location: none
Posts: 217
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awesome ! but why is the "nose" so lowpoly ? hop the render subpatch level a little
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#5 |
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its not subpatched. plain polys.
Nose is low poly because this is a game model. |
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#6 |
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Location: Sweden
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wow this is an awsome looking thing...and the texturing is awsome to...YEAH
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Don't you steal my pixels! highberger_fluff@hotmail.com |
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#7 |
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Join Date: Sep 2003
Location: Singapore,
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Excellent texturing,,,, Man thats sweet looking.
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#8 |
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Join Date: Mar 2003
Location: Belfast
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What light setup are you using? is there a HDR also?
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![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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#9 |
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Join Date: Feb 2004
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the new guy says
OH MY GOD. very nice. |
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#10 | |
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Posts: 45
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#11 |
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Join Date: Feb 2004
Location: pa
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what type of settings did u use for the hdr.... I am having trouble with my hdr
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#12 |
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I used the stpetersprobe.hdr image and I normally use around 10-15% brightness.
Area light is 70% and Global is 15% Last edited by F1Racer; 28-02-2004 at 12:57 AM. |
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#13 |
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Join Date: Feb 2004
Location: pa
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did you have radiosisty turned on?
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#14 |
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Location: Belfast
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Id imagine so, the area light would not light it that well. Thats a beauty. Do you do that for a hobby or pay packet?
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![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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#15 |
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No radiosity was used.
Its purely a hobby although I was approached by an F1 team to make a one-off animation of their car. Ive done some rendering for a CART team also. Last edited by F1Racer; 28-02-2004 at 12:59 AM. |
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