Go Back   Lightwave Community at SimplyLightwave > Your Work > Finished Work
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 18-02-2004, 10:01 AM   #1
F1Racer
Full Access Member
 
F1Racer's Avatar
 
Join Date: May 2003
Posts: 45
Default Formula 1: 2004 Toyota TF104

Heres the next car in the 2004 season that Im rendering.

4 simple studio-type shots of this low-poly game model.

Only hi-res parts are the tyres which I made and have worked on new textures and surfacing for this model.

Other F1 renders are on my website.








__________________
----------
F1Racer
racingrenders.com
F1Racer is offline   Reply With Quote
Old 18-02-2004, 10:24 AM   #2
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

Awesome work as always
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 18-02-2004, 11:55 AM   #3
arma
Lifetime Member
 
arma's Avatar
 
Join Date: Jan 2003
Location: Chesterfield Derbyshire
Posts: 241
Talking

YUMMY

Very nice work
arma is offline   Reply With Quote
Old 18-02-2004, 09:15 PM   #4
morghen
Registered Member
 
morghen's Avatar
 
Join Date: Dec 2003
Location: none
Posts: 217
Default

awesome ! but why is the "nose" so lowpoly ? hop the render subpatch level a little
morghen is offline   Reply With Quote
Old 18-02-2004, 10:52 PM   #5
F1Racer
Full Access Member
 
F1Racer's Avatar
 
Join Date: May 2003
Posts: 45
Default

its not subpatched. plain polys.

Nose is low poly because this is a game model.
__________________
----------
F1Racer
racingrenders.com
F1Racer is offline   Reply With Quote
Old 20-02-2004, 02:26 PM   #6
H.I.O.M
Registered Member
 
H.I.O.M's Avatar
 
Join Date: Aug 2003
Location: Sweden
Posts: 538
Default

wow this is an awsome looking thing...and the texturing is awsome to...YEAH
__________________
Don't you steal my pixels!

highberger_fluff@hotmail.com
H.I.O.M is offline   Reply With Quote
Old 22-02-2004, 11:21 AM   #7
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Excellent texturing,,,, Man thats sweet looking.
kumar is offline   Reply With Quote
Old 22-02-2004, 08:36 PM   #8
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

What light setup are you using? is there a HDR also?
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 23-02-2004, 05:05 AM   #9
james1980
Lifetime Member
 
Join Date: Feb 2004
Posts: 3
Default

the new guy says
OH MY GOD.
very nice.
james1980 is offline   Reply With Quote
Old 23-02-2004, 09:46 PM   #10
F1Racer
Full Access Member
 
F1Racer's Avatar
 
Join Date: May 2003
Posts: 45
Default

Originally posted by chrispo
What light setup are you using? is there a HDR also?
HDR lighting and 1 area light.
__________________
----------
F1Racer
racingrenders.com
F1Racer is offline   Reply With Quote
Old 24-02-2004, 07:20 PM   #11
quaff92
Registered Member
 
Join Date: Feb 2004
Location: pa
Posts: 13
Default

what type of settings did u use for the hdr.... I am having trouble with my hdr
quaff92 is offline   Reply With Quote
Old 25-02-2004, 06:58 PM   #12
F1Racer
Full Access Member
 
F1Racer's Avatar
 
Join Date: May 2003
Posts: 45
Default

I used the stpetersprobe.hdr image and I normally use around 10-15% brightness.

Area light is 70% and Global is 15%
__________________
----------
F1Racer
racingrenders.com

Last edited by F1Racer; 28-02-2004 at 12:57 AM.
F1Racer is offline   Reply With Quote
Old 26-02-2004, 04:22 PM   #13
quaff92
Registered Member
 
Join Date: Feb 2004
Location: pa
Posts: 13
Default

did you have radiosisty turned on?
quaff92 is offline   Reply With Quote
Old 26-02-2004, 04:38 PM   #14
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

Id imagine so, the area light would not light it that well. Thats a beauty. Do you do that for a hobby or pay packet?
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 28-02-2004, 12:55 AM   #15
F1Racer
Full Access Member
 
F1Racer's Avatar
 
Join Date: May 2003
Posts: 45
Default

No radiosity was used.

Its purely a hobby although I was approached by an F1 team to make a one-off animation of their car.
Ive done some rendering for a CART team also.
__________________
----------
F1Racer
racingrenders.com

Last edited by F1Racer; 28-02-2004 at 12:59 AM.
F1Racer is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Toyota TF102 Ribbons W.I.P 11 05-07-2006 12:02 PM
Formula 1 - McLaren MP20b L_RZA Finished Work 6 03-02-2006 11:16 AM
Formula 1 - Mclaren MP4-20 L_RZA W.I.P 43 01-02-2006 09:05 AM
Formula 1: 2004 Jaguar Cosworth R5 F1Racer Finished Work 8 10-03-2004 10:51 PM
Formula 1: 2004 BMW Williams FW26 (Gallery Submission) F1Racer Finished Work 11 04-02-2004 12:45 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */