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Old 26-03-2004, 07:49 PM   #1
philip
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Default Mc Laren Part 35 online

FPrime testrender coming up in a bit

http://www.simplylightwave.com/movie...tml?tut_id=504
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Old 26-03-2004, 10:25 PM   #2
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any screenshot of how far we are after this part Philip?
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Old 26-03-2004, 10:28 PM   #3
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started the door lock inset.

here's another FPrime test:
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File Type: jpg ml_006a_s.jpg (30.7 KB, 81 views)
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Old 26-03-2004, 11:07 PM   #4
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WOOOW, that really does make me want to start up on the mclaren vids, got to 3 and didn't see the point, but this is just wow!
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Old 26-03-2004, 11:08 PM   #5
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Ooh how sweet it is

Is Fprime good Philip?

What sort of features does Fprime have?
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Old 26-03-2004, 11:29 PM   #6
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@PolarBear53: hehe, yes, if I remember correctly we were pushing and pulling vertices of splines in part 3... but I can assure you: this tutorial will definitely advance you as far as modeling semi-organic surfaces goes. Heck, I have learned a whole lot just by making this tute This car really has lots of tricky details and I'm giving my best to show different useful approaches for these.

@Johnny9ball: I love FPrime. The best features of Fprime are instant feedback, fast rendering and that it's an iterative renderer; it'll even let you continue a render after days (or weeks...). You can let it render for a while, stop it, save the image and some extra rendering data gets stored too, then when you know your machine will be idle for a while, just load the (un-altered) scene and refine the render. As far as features go it would be easier to list what it *doesn't* support (yet). Have a look at www.worley.com for the limitations.

I can only recommend it!
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Old 27-03-2004, 02:05 AM   #7
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Wow It looks amaing.
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Old 27-03-2004, 07:08 AM   #8
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FPrime is the dogs doodads.
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Old 27-03-2004, 09:27 AM   #9
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FPrime is a Viper "Extreme" ^^

It doesn't support particles and shaders, does it?
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Old 27-03-2004, 09:42 AM   #10
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that looks so dam fine philip!

awesome
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Old 27-03-2004, 09:44 AM   #11
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when I saw the first FPrime video I too thought it was VIPER on steroids... but the truth is, it's a renderer! The instant feedback is just the icing on the cake.

All the things it doesn't support yet are meant to be addressed once 8 is shipped. And since in LW shadres are always evaluated last, I try to avoid them anyway... So the shading noise reduction for instance won't affect surfaces with a shader on them.
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Old 27-03-2004, 04:05 PM   #12
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Steve Worley and Newtek have stated publicly that as soon as 8 is out, they will be working together to allow FPrime to move to the next level. Newtek knows how big this plug-in is for them so they are ready to help boost it any way they can. Steve Worley also told me that he has a lot of control over the noise during radiosity renders and will be improving that along with a better algorithm for image mapping.
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