26-03-2004, 07:49 PM | #1 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
Mc Laren Part 35 online
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
26-03-2004, 10:25 PM | #2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
any screenshot of how far we are after this part Philip?
__________________
http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
26-03-2004, 10:28 PM | #3 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
started the door lock inset.
here's another FPrime test:
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
26-03-2004, 11:07 PM | #4 |
Full Access Member
Join Date: Sep 2003
Posts: 315
|
WOOOW, that really does make me want to start up on the mclaren vids, got to 3 and didn't see the point, but this is just wow!
|
26-03-2004, 11:08 PM | #5 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
|
Ooh how sweet it is
Is Fprime good Philip? What sort of features does Fprime have?
__________________
www.ThreeDCG.com |
26-03-2004, 11:29 PM | #6 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
@PolarBear53: hehe, yes, if I remember correctly we were pushing and pulling vertices of splines in part 3... but I can assure you: this tutorial will definitely advance you as far as modeling semi-organic surfaces goes. Heck, I have learned a whole lot just by making this tute This car really has lots of tricky details and I'm giving my best to show different useful approaches for these.
@Johnny9ball: I love FPrime. The best features of Fprime are instant feedback, fast rendering and that it's an iterative renderer; it'll even let you continue a render after days (or weeks...). You can let it render for a while, stop it, save the image and some extra rendering data gets stored too, then when you know your machine will be idle for a while, just load the (un-altered) scene and refine the render. As far as features go it would be easier to list what it *doesn't* support (yet). Have a look at www.worley.com for the limitations. I can only recommend it!
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
27-03-2004, 02:05 AM | #7 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
|
Wow It looks amaing.
__________________
www.ThreeDCG.com |
27-03-2004, 07:08 AM | #8 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
FPrime is the dogs doodads.
|
27-03-2004, 09:27 AM | #9 |
Full Access Member
Join Date: Jan 2003
Posts: 213
|
FPrime is a Viper "Extreme" ^^
It doesn't support particles and shaders, does it? |
27-03-2004, 09:42 AM | #10 |
Guest
Posts: n/a
|
that looks so dam fine philip!
awesome |
27-03-2004, 09:44 AM | #11 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
when I saw the first FPrime video I too thought it was VIPER on steroids... but the truth is, it's a renderer! The instant feedback is just the icing on the cake.
All the things it doesn't support yet are meant to be addressed once 8 is shipped. And since in LW shadres are always evaluated last, I try to avoid them anyway... So the shading noise reduction for instance won't affect surfaces with a shader on them.
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
27-03-2004, 04:05 PM | #12 |
Full Access Member
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
|
Steve Worley and Newtek have stated publicly that as soon as 8 is out, they will be working together to allow FPrime to move to the next level. Newtek knows how big this plug-in is for them so they are ready to help boost it any way they can. Steve Worley also told me that he has a lot of control over the noise during radiosity renders and will be improving that along with a better algorithm for image mapping.
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
new Mc Laren part online | philip | Site News & Announcements | 8 | 17-11-2003 11:06 AM |
Mc Laren Part 11 online | philip | Site News & Announcements | 14 | 02-08-2003 12:08 PM |
Mc Laren Part 8 now online | philip | Site News & Announcements | 11 | 29-04-2003 12:53 PM |
Mc Laren Part 3 online | philip | Site News & Announcements | 15 | 06-02-2003 07:53 AM |
Mc Laren Part 2 online | philip | Site News & Announcements | 9 | 03-02-2003 09:18 PM |
|