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#1 |
Registered Member
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
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I'm modeling a classical guitar for my final project in my 3D class and I came up on a snag. I don't know what this little thing is.
![]() I created this with a spline around the permiter and tracing a reference image. I only did half though. Then I extruded and beveled the edges. I then cut out half the whole with a boolean and mirrored with the Mirror R to L plugin. I merged points a few times through the process. If I delete that poly and click on the 4 verts surrounding it and hit p to create a 4 sided poly it makes the same thing. Anyone know what could be causeing this? Heres a larger image of the body so far. ![]() |
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#2 |
Full Access Member
Join Date: Jan 2003
Posts: 213
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The Points of those polys aren't selected the right way. Delete them, select the points clowise and press p.
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#3 |
Registered Member
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
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I tried that already. It deletes it and then just makes the same poly.
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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And you definitely only have the four points selected around the hole? Check the info window at the bottom left of Modeller where it says 'Sel:'.
If not, post the object file here so someone can take a look at it. |
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#5 |
Registered Member
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
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that one point not connected is actually 2 points. I welded it and its fine now.
But that leads me to this What is the difference between merging and welding, because I couldnt merge the 2, just weld. |
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#6 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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When you merge the points must share the exact same position. The points must have been seperated slightly. Welding merges two points but they dont have to be in the exact same spot.
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#7 |
Registered Member
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
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so all though locations are different the end result is the same?
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