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#1 |
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Join Date: Jan 2003
Location: Utah
Posts: 135
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Started on a new cahracter just for the fun of it. He is the old and wise turtle (and maybe a bit senile). Still need to add the long beard and texture the entire thing, but here's the start.
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#2 |
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Join Date: Sep 2003
Location: Sweden
Posts: 598
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coolt turle. Maby some more textures, but i like the model
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...Earth is a model and life is a render... |
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#3 |
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Join Date: Jan 2003
Location: Utah
Posts: 135
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A small update. I had a few moments to do a little texturing. I still need to add a bump map to the shell and then go on to the skin texture.
I had a problem, and if anyone knows the answer, please let me know what to do. I am using Saslite for the hair. But for some reason, I can't get it to cast shadows. I checked all of the settings for Saslite and all of the light settings, but I still couldn't get the shadows. Any ideas? thanks.
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#4 |
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Join Date: Dec 2003
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Posts: 217
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looks chinese
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#5 |
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Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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when you apply Saslite go into Scene>Effects>Image Processing>Add Pixel Filter>Saslite. Then double click on what appears after you select Saslite. After you open it, enable the 'Receive Lightwave Shadows'
Then go into Render>Render Options>Rendering>Ray Trace Shadows. Now do a render and the turtle should now have hair shadows.
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#6 |
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Join Date: Sep 2003
Location: Oklahoma
Posts: 21
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he looks awesome. the hair is a nice touch
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![]() "Use no way as a way, No limitation as a limitation." - Bruce Lee 3D("The Ultimate Form Of Graphic Design :: The Greats=Lightwave, Maya, 3DSM, c4d, bryce"); Anime("The Greats=Naruto, Full metal Panic, Full Metal Alchemist, Tenjou Tenge, Samurai Deeper Kyo, Samurai Champloo, Gantz, Golden Boy, Yu Yu Hakusho, InuyashaThe Worst=Angel Sanctuary "); |
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#7 |
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Join Date: Jan 2003
Location: Utah
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a little update. still working on the textures.
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Thread | Thread Starter | Forum | Replies | Last Post |
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