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#1 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Hi I got a problem or im not doing somthing right when I mirror
well here is a pic of my problem. |
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#2 |
Registered Member
Join Date: Jun 2004
Posts: 21
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maybe you accidentally hit that polygon and turned off subpatch for it?
try selecting that polygon and hit the tab key? |
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#3 |
Registered Member
Join Date: Apr 2004
Posts: 206
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no that's not it... it only seems to heppen when I use smooth shift
and when I try to mirror it blam I get that on evey thing |
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#4 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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So is this a subpatched polygon you have here or not? How does the mesh look if you delete that poly as well?
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#5 |
Registered Member
Join Date: Apr 2004
Posts: 206
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yes it is subpatched and when I delete it, it leaves a hole....
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#6 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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Try deleting any 2-point polygons, if you have any.
and also do you have 4+-point polygons?
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#7 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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when u mirror, hit the 'n to bring up the numeric options and turn off 'merge points'. see if that helps.
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#8 |
Registered Member
Join Date: Apr 2004
Posts: 206
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THANK U SHAWRY thank you thank you!
I have been spending an enormes amount of time playing with settings etc... and never thought of that it worked like a charm. (yes im a idiot) Now I can go back to modeling in piece now that I got that one off my shoulders ( that one was hurting me alot 2) so thank u again and all for ur help. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Mirror Help? | Liseelulu | W.I.P | 3 | 15-06-2004 12:33 PM |
mirror | skit7288 | W.I.P | 4 | 07-10-2003 03:53 PM |
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