![]() |
#1 |
Registered Member
Join Date: Jan 2004
Location: USA
Posts: 93
|
![]()
What is the purpose of multiple cameras. For example, I animated one camera so it shows the different parts of the scene, and left the other camera in the same exact location as the animated one (camera 2 has no animation) however when i hit F9 I am only seeing what the selected camera sees
Please explain. The purpose of multiple camera. Thank you much guys and girls |
![]() |
![]() |
![]() |
#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
![]()
Lightwave will render out the scene from the point of view of the currently selected camera. However, if you've go (for instance) a scene with an animated camera that you've now got set just the way you like it, and now need to render a portion of the same scene from a different point of view, well rather than move the single camera and screw up your painstaking motion, you can simply insert another camera and render from that point of view.
Another alternative is to have multiple cameras with different resolutions and scene settings for specific results. Really, there's probably a whole bunch of other reasons for wanting multiple cameras that I've not even thought of here - it's simply a question of what you want to use them for - or don't if you don't have a use for it... ![]() |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
2 Cameras in a scene! | 3do@rd0 | Rendering, Lighting, Texturing and Effects | 6 | 19-11-2008 11:04 PM |
Multiple PCs to crunch an animation | zippa | Rendering, Lighting, Texturing and Effects | 4 | 14-02-2006 03:31 PM |
Cameras | zostix | Animation | 5 | 22-03-2005 11:32 PM |
Using alternate cameras? | drdoe | LightWave Basics | 4 | 02-07-2004 09:42 PM |
Multiple windows - same content | Fallenswordsman | Site Questions & Suggestions | 3 | 20-02-2004 07:51 AM |
|