29-01-2005, 01:05 AM | #1 |
Registered Member
Join Date: Jan 2005
Posts: 11
|
Rockets Flame?
Using particles and hypervoxels (sprite setting). I am working on a rocket takeoff animation. everything is fine untill I turn on raytacing, I get a shadow of the rocket on the flame, not good. I tried putting a light source at the flame start, but it didn't look right. Any suggestions.
|
29-01-2005, 01:51 AM | #2 |
Full Access Member
Join Date: May 2004
Location: North Carolina
Posts: 119
|
Have you tried clicking on the light properties have it exclude the flame?
__________________
www.mean3d.com "Problems worthy of attack, prove their worth by hitting back." -- Piet Hein |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Rocket Flame? | Starider57 | LightWave Basics | 1 | 29-01-2005 10:45 PM |
softimage flame | square | Modeling | 0 | 21-04-2004 06:56 AM |
rag torch flame | MONFOODOO | Rendering, Lighting, Texturing and Effects | 1 | 04-02-2004 12:38 PM |
gas flame | mashmike | Rendering, Lighting, Texturing and Effects | 9 | 24-10-2003 07:11 PM |
|