12-02-2005, 12:04 PM | #1 |
Registered Member
Join Date: May 2004
Location: UK
Posts: 110
|
Characters...Bunty and Peter...
Hello Everyone...
Here are a couple of new characters...More people from my Theater Group...A little older this time! Bunty... And Peter... |
17-02-2005, 08:00 AM | #2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
what can I say.. top notch as always.. you'll soon have a complete digital theater group.. yay!! good work!
__________________
http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
18-02-2005, 11:59 AM | #3 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
|
you really need to learn animation!! would be so cool to see al your characters in movement!!!
nice work again!! how many hours do you spend on each character?? |
17-03-2005, 02:36 AM | #4 |
Full Access Member
Join Date: Sep 2003
Posts: 315
|
How do you go about making this? I have a math project due in a month and I would love to have a character of my math teacher that looks like this in it. Do you just box model? Could you give just a short synopsis of your modeling?
|
17-03-2005, 10:46 AM | #5 |
Registered Member
Join Date: May 2004
Location: UK
Posts: 110
|
Hey...
@ DigiMatt...hehehe thanks! Yeah I will soone have all the senior dancers modelled and then I want to do a lil animation of a dance routine which will be fun! @ bullet_evader... Thanks...hopefully animation might be soon I am very eager to learn but I dont have much free time! I spend about 3/4 Hours on the modelling and Surfacing...then about 30min to rig. @ PolarBear53... I start off by making spheres for the eyes and then in another layer I use an 8 sided flat disc to make the socket...I drag the points to get a nice shape around the eye and then I extend and size the points a few times to get edge loops...I drag the points I have made and form the lid shape etc... I then work down to the nose by extending my points...I extend the nose out from the polygons I have made and I use spinquads a few times to get a nice flow and then I a 10/12 sided poly to form a mouth shape in another layer and then join all the points together...then I use the mouth loops to form the cheeks and then around to the back of the head...then down to the neck. I use an eight sided tube to get my limb shapes and I bandsaw where I need my joints... using extender I form my body from the limbs. I make hands and feet/shoes in seperate layers my hands are made from a tube for the finger and then I copy/paste it to get the other fingers and then work down to the hand making sure I have the right amount of points to weld the hand to the arm and with my shoes I start from a box and build it with bandsaw mostly I do hope to do a tut sometime soon but I hope this helps for now! |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Characters...Our 3 | Liseelulu | Finished Work | 2 | 19-10-2004 07:40 AM |
best way to do characters | Sharp | LightWave Basics | 3 | 23-07-2004 02:00 PM |
Tutorial Updates! Big thanks to Peter. | David | Site News & Announcements | 6 | 11-02-2004 05:27 AM |
Peter who? (Creature Feature Tutorial guy) | Matt | Site Questions & Suggestions | 4 | 23-01-2004 10:44 PM |
Characters | Tephladon | Finished Work | 4 | 08-04-2003 04:19 PM |
|