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#1 |
Registered Member
Join Date: Feb 2005
Location: Sheffield
Posts: 45
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Hey there,
Im fairly new to lightwave, Ive learnt how to do quite abit now, but I made this mech early on, and have tried for ages to follow tutorials etc on rigging, parenting etc.But just keep failing! Its different to normal, organic charac modelling isnt it? I really need help. I need to learn how to do it in a couple of weeks so I can complete an animation im doing for my uni dissertation, is this unrealistic? |
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#2 |
Registered Member
Join Date: Feb 2005
Location: Sheffield
Posts: 45
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Here.s some more screenshots of my mech, he's all built up in individual pieces...
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#3 |
Registered Member
Join Date: Feb 2005
Location: Sheffield
Posts: 45
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whole mech (missing arm & leg)
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#4 |
Registered Member
Join Date: Nov 2004
Posts: 127
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Take all your parts into layout it looks like you have LW8 any ways in modler set your pivote points where you think your parts will bend, rotate, move. whats youve done that swich to layout when you select a layer you should notice you can move your obj layers can be moved by the new pivots you made...
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#5 |
Registered Member
Join Date: Feb 2005
Location: Sheffield
Posts: 45
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So you can set pivot points in Modeler? How do you do that?
I'm using him in an animation in which he does a lot of moving (running, smashing against buildings,firing a big cannon), so his movements need to be quite detailed. Similar to that of a humans... Would greatly appretiate some help. Cheers |
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#6 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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the default pivot point is 0,0,0 so you can just align your part in modeller so that wherever you want to be your pivot is at 0,0,0. I however think it is easier to do in Layout.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#7 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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hi,
I find setting pivot points is actually much easier in modeler, in the view>Layers section there is a Pivot button, when you press this, a blue cross will appear which is the pivot point fot that layer. Its then just a case of clicking in the viewports to place it |
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