04-11-2005, 05:07 PM | #1 |
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Nov-Dec - Norm - Fallenswordsman
Goddamit - I must be a sucker for punishment to be doing this. Right, I've always been most fascinated by organic modelling, but for me, the most difficult thing to do realistically is the human head. Probably not learning from last month for being way too ambitious, but the thing about human heads is that everyone can see if there's even the slightest thing wrong - that's what makes it the more challenging. Plus I've got to also think about things like hair, sub surface scattering and skin textures to boot.
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06-11-2005, 12:57 AM | #2 |
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Always love to see CG heads develop! Lookin forward to it man!
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06-11-2005, 12:40 PM | #3 |
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Change of plan through a stroke of genius! Genius I tells ya! My idea is now to do a scene of still life where I can build many objects just adding to the scene as I go and giving renders all the while so I can check for realism. The benefits for doing something like this is that
a) I'll have a "finished" render a lot earlier which I can just add bits to so no more of this not completing the competition nonsense that I've had difficulty with in the past. b) I won't be leaving renders and surfacing tweaks til last as I'll be working on these all the way through so none of this running out of time malarky either. Ideas so far: 1. Shelf of toys 2. Puppetmakers desk 3. My desk (easiest one) 4. Upturned sewing basket |
06-11-2005, 01:18 PM | #4 |
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If you could try to keep it focused on a single, complex object it'd be better in keeping with the theme of the challenge. Check out some of the SM entries to see what I mean.
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06-11-2005, 05:17 PM | #5 |
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Okay, Mike - rethink in order then. Can't seem to get past lightbulbs and batteries at the moment though. Hmm Stratocaster guitar that looks suspiciously like the one in Philip's tutorial?
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06-11-2005, 05:23 PM | #6 |
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lol, because we DO have that tutorial, probably best if that was not chosen. if that's what you really want to do, though, I'll allow it.
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06-11-2005, 06:28 PM | #7 |
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Nah, tis alright, Mike. If I did that and by some quirk of madness I happened to win, then I think a lot of people would cry foul anyway. Best not to put you in that kind of position.
Would a pocket watch be okay or a busted up lightbulb? I say busted up just to make it a bit more interesting than a normal lightbulb. Edit - quick question - does the final render have to show the entire object or for the sake of art, can we just model/redner a very small area for a close up? Last edited by Fallenswordsman; 06-11-2005 at 06:39 PM. |
06-11-2005, 06:38 PM | #8 |
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try to think of something composed of parts... something challenging... like a car engine, lawn mower, arcade machine... stuff like that. One guy is doing a theatre projector that he works with at his job.
This challenge's theme is going more toward mechanical engineering aspect of the 3D industry. Perhaps not quite as fun as the more fantasy/game stuff we've done previously, but just as valid an aspect of the industry that should be touched on. Good luck! |
06-11-2005, 07:08 PM | #9 |
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Just a quick picture of my pocket watch - moving parts are visible through the glass facade - would that be alright?
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06-11-2005, 07:36 PM | #10 |
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looks good Looking forward to it!
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07-11-2005, 07:19 PM | #11 |
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Early days yet, just doing the main body so far...nothing too spectacular. I've been browsing the web for clocks and I found some rather gorgeous and quite spectacular things called "Skeleton Clocks" - I'd love to be able to model one of these because of the lovely level of detail, but unless I can find one which I can photograph from every single conceivable angle, I don't think I'm going to be able to do something like this. Anyone know of any museums or antique stores in London that would have Skeleton clocks?
Just take a look at this! http://www.qualityantiqueclocks.com/page/31148/pic1.htm Isn't it gorgeous and just begging to be modelled? |
07-11-2005, 08:18 PM | #12 |
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good start
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08-11-2005, 05:32 AM | #13 | |
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http://www.londinium.com/london/23448.html |
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08-11-2005, 08:39 AM | #14 |
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cheers for the comments in my thread fallenswordsman, looks like you've found a cool object to model, good luck!
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09-11-2005, 03:56 PM | #15 |
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Best of luck with the clock!
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