Go Back   Lightwave Community at SimplyLightwave > Categories > Rendering, Lighting, Texturing and Effects
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 19-08-2006, 08:38 AM   #1
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default Making Liquid

Alright, my friend and I have spent hours trying to figure out how to make a realistic looking liquid (preferably water, to start with) with Lightwave, but we can't seem to find the trick.
We have been trying to fill up a cup with particles from a particle emitter. We were then planning on making the particles look like water with Hypervoxels.
We created a particle emitter over the cup. Then we altered the emitter options so that the particles fell because of gravity. We set a collision effect on the cup so that the particles stayed there.
Our main problem was that the particles didn't stack up and fill the cup. We toyed around with the particle size and stuff, but nothing really seemed to produce the results we wanted. We actually did get the particles to stack up, but when we tried to render a frame, the particles moved and seemed to have gone through the cup.
If anyone knows how to make realistic liquid using Lightwave, PLEASE inform me:headbang:

Thanks
Dylan
pianoman is offline   Reply With Quote
Old 22-08-2006, 01:17 AM   #2
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Someone pleeease give me some help; I'm still going at it with no results...
pianoman is offline   Reply With Quote
Old 24-08-2006, 09:32 AM   #3
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Can anyone help me??? I know this kind of thing is possible; I've seen it done. I just don't know how to do it myself. Please give any advice!
pianoman is offline   Reply With Quote
Old 24-08-2006, 11:05 AM   #4
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

I don't think you're going to have much luck by using particles alone to be honest. Not if you're wanting it to look realistic and are doing a close-up shot.

At the extreme end (ie: hyper-real) you're going to need to look at a proper fluid simulator like Real-Flow (not cheap).

At the other end of the scale, I seem to recall a recent copy of 3D world magazine had an article on making a reasonably decent fountain with geometry and animated textures - this route may be slightly better for you - simulate the main pouring fluid with geometry and particles. With some clever morphing and surfacing you could then model the liquid forming into the glass over time...
Mark is offline   Reply With Quote
Old 24-08-2006, 02:34 PM   #5
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Thanks for the advice Mark,

I really would like to have Realflow, but it's Realexpensive too. The main problem with my particles is that they won't stack up. There is an example of the stacking being achieved on this site: http://www.ksdd.com/articles/?p=14

it's about half way down the page, and you can view the video file. I can't figure out what I'm doing wrong. My particles just won't fill the cup.

Thanks
pianoman is offline   Reply With Quote
Old 27-08-2006, 10:36 PM   #6
rwhunt99
Full Access Member
 
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
Default

Sorry, a little late for the party, just got back from vacation.

You are expecting imaginary water drops to fill up a cup. you could use collision effects so the water will lay on top of each other but I think for more realistic action, You really need to fake it, that is what it's all about.
You can create a volume and can raise it up as your particles go into the cup, try parenting your volume to a null and raise it over time, you can use another emitter to produce some bubbling turbulence for effect

Hope that helps if you haven't already taken care of it
__________________
Exploring the world around me
rwhunt99 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Making Fire Marliath Rendering, Lighting, Texturing and Effects 2 17-02-2007 01:33 PM
Making a shirt 88 a secas Modeling 4 26-07-2006 02:46 PM
making eyes admiralbcd LightWave Basics 5 09-08-2005 09:49 AM
making a screw neone Modeling 10 23-03-2005 10:37 PM
Making Landscapes ston Modeling 1 10-01-2004 06:31 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */