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#1 |
Registered Member
Join Date: Aug 2006
Posts: 12
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itz me again with another one
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#2 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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The particles themselves do not render. You must either use Hypervoxels on the emitter to texture the particles, or you can create a Partigon emitter. Partigons are single-point polygons and they will render. Not a lot of texture options for Partigons but they are good for stuff like rain, snow, etc. If you want smoke, fire, etc. use Hypervoxels.
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#3 |
Registered Member
Join Date: Aug 2006
Posts: 12
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thank u -- towerfan for ur guidance....now itz working fine with hypervoxewls....
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