26-09-2007, 12:56 AM | #1 |
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ipod nano classic screen
I'm trying to make an ipod nano just out of my mind. I've done the basic shape now.
But my screen isn't geting any good... I might do it the wrong way. I choose a few polys on the screen area, and then I used the Smooth Shift-tool but the polys get a weird oval shape. Any tip on making the screen? |
26-09-2007, 03:05 PM | #2 |
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Let's see what you've got so far, then we can make a better assessment of what you're doing wrong. Any chance of posting a pic?
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28-09-2007, 06:06 PM | #3 |
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Here is a picture. As you see in "number 2" the screen area is "ovaly".
I was thinking on cuting the screen area, but there would be to many faces? |
29-09-2007, 11:43 PM | #4 |
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you need to add a horizontal edgeloop at the bottom and top of the screen to hold the shape more, otherwise it rounds it out
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30-09-2007, 01:02 AM | #5 |
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Should I make the cuts in the green line?
And to the volume wheel... How do I make it "very round"? |
30-09-2007, 09:43 AM | #6 |
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Here's my take on it - a few bandsaws and a few knives later and I get this:
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30-09-2007, 09:43 AM | #7 |
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And here's the LWO if you want to see what I've done
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30-09-2007, 09:53 AM | #8 |
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Oh yeh, and the click wheel - you could freeze the object then do a boolean cut
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30-09-2007, 09:54 AM | #9 |
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Cool, I made three cuts at the end of the screen on the top and bottom part. It worked out nice, thanks for the answers and the file add, fallenswordsman.
Now to the wheel... I have to make a totaly oposite thing now... Volume control... Any tip on that? My thought was to make edges between the points (edge cut?) into a circle or something and then smoothshift it and it might become a cirle? |
30-09-2007, 09:55 AM | #10 |
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Screen shot
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30-09-2007, 09:56 AM | #11 |
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The only other thing I can think is perhaps doing the whole thing without using SubDs since we are working with a hard object rather than an organic.
Ran out of time for tonight though, so I'll have to come back to this one... |
30-09-2007, 09:57 AM | #12 |
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WOW! That's a nice cirle!!
Did you subtract (spelling?) a circle from the ipod-object? Like put ipod in layer 1 and then circle in layer 2? don't know the name of the technique... |
30-09-2007, 10:14 AM | #13 |
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Hmm if you used the subtracting-technique: how could you make the subtraction so good?
When I subtract, my ipod-object gets to many faces with more 4 points and i can't subpatch it.... Last edited by aakashem; 30-09-2007 at 11:57 AM. |
30-09-2007, 01:04 PM | #14 |
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Yeh its basically a Boolean subtract - I put a disc object in one layer, the iPod object in the other and pressed Shift+B for the Boolean command, then did a subtract. And yeh, afterwards you shouldn't really expect to subpatch but there are no hard fast rules saying that everything must be subpatched - try to get away from the thought that everything should be in subpatch mode especially with hard surface models. Use smoothing on your surfaces instead.
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30-09-2007, 01:18 PM | #15 |
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Oh! So, everything doesn't have to subpatched?
Is it possible to mix subpatched and normal-things together? I guess then that your model isn't subpatched, that's why it has so many faces? *How do I smooth? Learning new stuff here! :bow: |
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