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#1 |
Full Access Member
Join Date: Jan 2003
Location: Netherlands
Posts: 316
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Phil, how did you do that wireframe effect in your new demo-reel on your website???
nice demo btw... ![]()
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#2 |
Guest
Posts: n/a
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yes its a very nice demo
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#3 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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Wow, I am speachless. That is just insane. How many polys are in the mclaren car?
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#4 | |
Full Access Member
Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
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I bet Philip has been asked this question a million times already hehe! OK OK, including me, I asked him about this last week. I hope he doesn't mind me posting this:
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"An artist's job is to surprise himself. Use all means possible." ~ Robert Henri Last edited by Erwin; 21-06-2004 at 11:30 PM. |
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#5 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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Soooo.... how many polys in the mclaren?
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#6 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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How did you make the tree? Did you model it yourself your use treegen or tree cage? It's very nice.
ADD ON Nevermind, found it! http://www.polas.net/ ADD ON Dang, it's not free. ![]() Last edited by PolarBear53; 24-06-2004 at 03:19 AM. |
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#7 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Look in the downloads section here on the site. There's a free lscript for building trees.
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#8 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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Yea, I downloded it and tried it. The only problem I have with it is that it just puts leaves everywhere. Even where there aren't branches. In philips they are all connect to the tree, it looks very nice.
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#9 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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The trick is to not have the plugin create the leaves. You'll see from the grassy knoll tutorial where Philip makes use of the tree generator script that he uses an entirely diffrerent technique for generating the leaves...
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#10 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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Is there a completed picture of the scene? I got a few points, but not nearly enough for mclaren.
Two days later. ANYONE?????? Last edited by PolarBear53; 30-06-2004 at 02:22 AM. |
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