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#16 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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I looked for Velvet on Flay... apparently its not available anymore.
Not to give up hope, I ve been playing with the presets in lightwave. this is what I came up with so far. |
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#17 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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that looks kool
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#18 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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thanks, well it took a bit of doing, and the model has started to really bog down my computer (I really need more RAM). But I basiclly finished modeling, I think I may work out a endomorph or two, I was thinking about building a skeleton for it. I may not, just because my system is not liking the stress too much.
Here is the latest. think there is anything that I could improve? |
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#19 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Yep - a long, lolling tongue to add to the 'cute' cerberus effect
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#20 |
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Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#21 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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thanks for the address. Ill try it out.
Till then...update ![]() |
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#22 |
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Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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From what we can see it looks awesome but can you show us the back of it? Maybe add a few lights?
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#23 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Maybe building a small scene for him as well would be nice. Is that a chu toy you have in his mouth there?
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#24 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Here is a scene I cooked up tonite. Think Clifford the big red dog/cerberus.:p
note this is with the velvet plugin. |
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#25 |
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Join Date: Jan 2003
Posts: 1,702
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I love it! Nice composite. Never thought of him being that big, but ah well!
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#26 |
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Join Date: Sep 2003
Location: Singapore,
Posts: 913
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A little overcaster would make it better.
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#27 |
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Join Date: Aug 2003
Location: Port Moody, BC
Posts: 82
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LOL! i dig it!!! some hdri rendering would do wonders.
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#28 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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oops
Last edited by sandman300; 21-06-2004 at 07:38 PM. |
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#29 |
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Join Date: Jun 2004
Location: West Lawn, PA
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Thanks for all the support. One thing I didnt model very well was the dogs butt. I didnt have any reference pics and of course I dont generally look at dog butts. I thought about looking on the internet for pics, but then I realized that If there is a web cite out there, that has pics of animal butts, I dont want to know about it.
I was playing with SasLight and I was able to get it too work(Reduce pollys by lots) If I ever rebuild this, or the next time I need hair or fur, Ill keep the poly counts low. In the immage you can see there are a few holes in the mesh (and your looking at the good side) Thuoght Id post it anyway for th e entertainment value. HDRI? Cerberus' Clues:p |
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#30 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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time to get some of the contest requirements out of the way.
Link: www.mythicalrealm.com I actually dont have any concept art. I usually think about what I want to do for a long time (acouple of days -- I dont need to think at my day job) and then I gather as many reference pics as I can and then off to modeling. Here is a wireframe, did I forget anything? I was thiking of using the Schoolbus scene for my final, any comments? |
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