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Old 12-08-2004, 07:42 AM   #16
Mark
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Originally posted by Cchristensen
I have to get it back to looking like the still several posts above. The shadows are too long. I'm suprised you didn't notice a big error in there.
I presume you're talking about the shadows cast by the rocks onto the matte object?

Funny thing is I noticed them, but they didn't seem to register until you mentioned it. It's the shadow from the Trebuchet that was noticable presumably because it was in motion.

Odd. Must've been too tired when I watched the vid
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Old 12-08-2004, 01:48 PM   #17
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It's not that boring is it? I mean it is not like it is Gigli.
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Old 12-08-2004, 10:20 PM   #18
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lol. No just a long day at work and a late viewing of the vid
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Old 12-08-2004, 10:21 PM   #19
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Well, I am working on my official final entry right now and that one should be more of an attention grabber.
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Old 13-08-2004, 09:21 PM   #20
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Here is a new update

Mark, Maybe this one will keep your attention more - http://beta.usavgroup.com/cgtalk/final01.mov (1.4Mb)
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Old 13-08-2004, 10:54 PM   #21
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Oh, very cool. Only crit is that it seems like the ball is falling very slowly. It seems like should be going faster and dropping quicker to make it look more realistic. Not sure though as there is no landscape beneath so as to be able to tell height and speed.
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Old 13-08-2004, 11:23 PM   #22
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It is hard to tell from that angle. I should have prefaced that for the contest you need kind of a regular shot showing all the required elements and that is what this shot is for. I'm hoping to get a regular cut scene together before Sunday's deadline.
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Old 13-08-2004, 11:43 PM   #23
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Wow! Nice scene! The ball does seem to fall slow. Maybe u could change the camera angle or something.
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Old 14-08-2004, 12:57 AM   #24
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I don't know though - not having the frame of reference to judge the ball by does seem to add something to the shot I think. I like the apparent look of the simulation starting and ending at regular speed, but seeming to slow slightly in the middle...

(or maybe I'm just wierd :o)
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Old 14-08-2004, 01:19 AM   #25
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The camera is traveling with the ball but not at the same arch so there is looks slower than it is. It is really traveling 140 meters or so. I was going to put a few things on the ground for perspective but haven't gotten to it yet. There is no time to change this one to another camera angle but the other cut scene version will show it differently.

Oh and Mark, you're wierd regardless.
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Old 14-08-2004, 06:48 AM   #26
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Here is a pure side view:

http://beta.usavgroup.com/cgtalk/sideview.mov
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Old 15-08-2004, 06:06 AM   #27
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All finished. Here is the final animation for the challenge:


http://beta.usavgroup.com/cgtalk/cgtalktrebfinal.mov


(link to final: http://www.cgtalk.com/showthread.php...39#post1509039)
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Old 15-08-2004, 10:58 AM   #28
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Nice one Cory. That's a top piece of work - one to be proud of.
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Old 18-08-2004, 04:16 AM   #29
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Not yet Mark. It always takes some time for the 'hate' to wear off at the end of a project and view it more objectively.

Voting has started and will last until next week - http://www.cgtalk.com/showthread.php?t=162862

Last edited by Cchristensen; 18-08-2004 at 04:24 AM.
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Old 25-08-2004, 12:40 PM   #30
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The challenge is over and the results are in. Thanks to anyone that voted (for anyone).

http://www.cgtalk.com/showthread.php?threadid=162862
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