29-12-2005, 05:38 PM | #1 |
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Tania, nudity
i started a new human model a woman, not a top model but a normal woman natural looking. comments and critics are welcome.
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29-12-2005, 05:41 PM | #2 |
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a new view
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29-12-2005, 05:42 PM | #3 |
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and the wires
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29-12-2005, 06:49 PM | #4 |
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nice work so far.. the eyes looks a little big to me.. maybe thats what your going for though..
the mouth is very good.. almost perfect if you ask me.. keep on it and post updates! cheers //Matt
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30-12-2005, 09:00 AM | #5 |
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thanks for your comments.
i have been tweaking a lot the hair and the face, there is still a lot to do, but i smoothed the poly a bit, and finished the raw hair, still a little tweaks to do on it....
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30-12-2005, 10:28 AM | #6 |
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a update on the nose ear hair etc...
feminised the whole mesh a bit more and scaled down the eyes
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05-01-2006, 02:29 PM | #7 |
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thanks for your comments, for the moment i am pretty busy, but i'll willl keep posting update when i'll have a little spare time to continue
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22-01-2006, 01:54 PM | #8 |
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For now i iam still working on the face.. the body willl come after i am done with the head
i am tweaking it in order to give her a more female looking.. erasing the too masclin parts of her face topology, the Thing is that i started this head doing a male. and i reoriented it to do a female.. i guess i might have been faster starting from scratch.. it comes slowly.. as i can have spare time to continue..
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22-01-2006, 02:04 PM | #9 |
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a update on lips, cheeks, eyes, brows.....
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22-01-2006, 03:26 PM | #10 |
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a update on mouth , eyes, nose, and global face shape
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22-01-2006, 05:18 PM | #11 |
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After a lot of tweaks, i am coming to the result i wanted, there are still a few things to change but it comes better...
coments and critics apreciated
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22-01-2006, 07:01 PM | #12 |
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I think you've started well insofar as the mesh is nice and clean - you've kept the polygon count low so making changes won't take you too long and the structure is generally looking sound.
The bridge of the nose, for me at least, looks a little thin and the nostrils seem quite angular. I think the brow ridges could be made a bit more gentle as well and I would perhaps think about bringing the eyebrows slightly down more onto the brow ridge but only *if* you were looking to go for a more realistic looking head model. Digimatt has already mentioned the size of the eyes so I won't repeat here. |
22-01-2006, 11:24 PM | #13 |
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thanks for your comments Fallenswordsman, i 'll have to tweak a bit the nose to have it more natural, and i am gonna lower the eyes brows a bit too,
there are still some parts of the face that annoys me.. :p whatever, i did grow the pupils and iris in order to match the size of the eyes..., but i dont want to do a realistic model... maybe another time, i did start the body too i want to work on uv mapping with this model... Each time i tried unfolding the mesh it all comes wrong.. have to find how to unfold properly and clean the mesh in order to be able to do the mapping... if someone have a few tips to help it would be apreciated..
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23-01-2006, 12:54 AM | #14 |
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i did tweaks on the face, it is visible especially for the iris, and the wideness of the face....
there are still some other tweaks to do but i'll focus on the modeling then i'll come back later on them...
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23-01-2006, 09:19 PM | #15 |
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a little update as i dont have much spare time for the moment, with a bit of work on the mesh and texturing
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