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#1 |
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Join Date: Sep 2003
Posts: 315
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I'm trying to make an old front door, I have spent about 3 hours on the modeling of this so far, I'm kind of happy with it, I think i might add some weeds in by the ground and the house, I still need to texture, but i'm not sure how to do it because I would like old white paint that is cracking and showing brown wood from under it.
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#2 |
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Join Date: Sep 2003
Posts: 315
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The lighting looks a little funky, but i'm focusing more on the model here.
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#3 |
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Join Date: Sep 2003
Posts: 315
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One more for fun
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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Looking nice, good detail.. are you aware that the stair is hovering?
![]() good luck
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#5 |
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Join Date: Sep 2003
Posts: 315
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I am using a skydome for the lighting, so I didn't have any illumination in layout, so I was just making sure the floor wasn't above the bottom of the stairs.
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#6 |
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Join Date: Sep 2003
Posts: 315
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I like how it looks old, but it's like the rings of the wood are over multiple boards, should i change it? I'd like it to be quality texturing.
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#7 |
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Join Date: Sep 2003
Posts: 315
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Almost there, I think.
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#8 |
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Join Date: Mar 2004
Location: Scotland
Posts: 119
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I like this peice, but I would retexture the door, use procedural texturing or something.
Maybe use a bit map image, take its alpha and use it as a bump map to raise the paint from the wood. Try Atlas UV it`ll break down your model allowing you to paint each section individually. That how I would approach it, then paint it in photoshop. But the modelling is great. |
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