26-05-2003, 01:08 AM | #16 |
Full Access Member
Join Date: Jan 2003
Posts: 174
|
Is it possible to stretch the particles vertically as they fall? Maybe some form of modifier where the globs strech in the direction they are moving?
That would work, um... if its possible. |
26-05-2003, 07:46 PM | #17 |
Full Access Member
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
|
Sure you can
Just enable stretch direction to 'velocity' under 'geometry' tab in HV and choose the amount. Also 'mantain volume' should help in the case of water. Here is a little example with HV particles and collision enabled..
__________________
Everything should be as simple as possible, but not more.. (AE) |
28-05-2003, 06:50 AM | #18 |
Registered Member
Join Date: Apr 2003
Posts: 12
|
This maybe past due but the Vidomi media player plays vidx videos and once you install it your other media players should have access to the codec to.
|
28-05-2003, 06:52 AM | #19 |
Registered Member
Join Date: Apr 2003
Posts: 12
|
that looks sweet, buco , I'll have to try that!
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Filling a Volume | zippa | Animation | 6 | 17-08-2005 12:05 PM |
Filling a Volume | zippa | Animation | 0 | 16-08-2005 01:06 PM |
Production : Start - Finish.. need help filling the gaps. | ozwolf | LightWave Basics | 3 | 06-04-2004 09:47 AM |
|