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#1 |
Lifetime Member
Join Date: Jan 2003
Location: NJ
Posts: 96
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Ok need some thoughts on the best approach at modeling a remote control..recently it was brought to my attention that I would be modeling several remote controls...full detail (philip) and was wondering the best method to approach this...splines/sub'd's or just lots of geometry and stencil and bevel all the buttons, lcd screen etc. there will be several remotes vary from 30-56 buttons lcd screens etc.
the screen shot isnt a real remote i just wanted to test the stencil and no subd's, I'm doing a quick test of splines as well.. |
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#2 |
Full Access Member
Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
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so Kenny, what did you end up doing?
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"An artist's job is to surprise himself. Use all means possible." ~ Robert Henri |
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#3 |
Guest
Posts: n/a
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hmm! maybe layout tour curves then use other curves to intersect and cut away areas that you need (project curve on surface -is that in lightwave??) If not then something similar
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#4 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
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well, it really depends on the model... but as a guide I would say:
if the buttons go onto relatively flat surfaces, use SubDs else model the basic shape using SubDs, freeze them and work with booleans and Smoothshift for the basic shape I'd use boxmodeling I guess.
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Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
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#5 |
Lifetime Member
Join Date: Jan 2003
Location: NJ
Posts: 96
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sounds good, thanks I'll probably try a little of both...there seems like to many buttons to do all the beveling etc using subd's, I'll keep you guys posted.
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