Below you can find a full list of our tutorials.
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by David James Software: Headus UVLayout Length: 02 hours 04 minutes
In this tutorial where we cover Headus UVLayout, we UV four different objects and take a look at the different techniques of UV mapping. The main aim of this tutorial is to speed up your UV workflow and to get you creating flat accurate maps quickly. By th...
by Josiah Nathan Software: LightWave 11.6 Length: 02 hours 04 minutes
In the fifth and final part of our Bullet Dynamics series we create the shot with the gun firing the bullet out the front and the shell popping out the side with sparks, dust and smoke. After animating the gun with morph targets and glow, we delve into LightWa...
by Josiah Nathan Software: Lightwave 11.6 Length: 01 hours 32 minutes
In the fourth part of our Bullet Dynamics series we create a shot where the bullet enters the shirt cloth and the bleeding starts. For this we set up a multi-stage simulation, first with the bullet hitting, followed by the cloth tearing and folding. Here you'l...
by Josiah Nathan Software: Lightwave 11.6 Length: 01 hours 32 minutes
In the third part of our Bullet Dynamics series we create a mixed simulation of the bullet hitting the mug which then explodes into shatter, using both rigid and parts body dynamics. We also look at how to match the shot angle and lighting of an object with a ...
by Josiah Nathan Software: Lightwave 11.6 Length: 01 hours 42 minutes
In the second part of our Bullet Dynamics series we look at how to create the shot of a shell bouncing off the ground after a gun has been fired, using a rigid body simulation. We also cover the texturing and lighting of the scene, before setting up multipass ...
by Josiah Nathan Software: Lightwave 11.6 Length: 01 hours 50 minutes
In this five part series we take a project-based approach to using Bullet dynamics in LightWave by creating a sequence of four shots based on storyboards and concept art. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dy...
by German Sandoval Software: Lightwave 11.5 Length: 05 hours 58 minutes
Learn useful hard surface modeling techniques for creating architecture in LightWave with this project where we build a luxurious entrance hallway and staircase. While creating columns, arches, railings, lamps and other details we cover how to make observation...
by Alexander Llanos Software: Lightwave 11.6 Length:
Join Alexander Llanos as he covers the complete modeling of this tram in LightWave 11.6. The tram model along with all reference files are included. An introduction video can be found below. About the instructor: Alexander Llanos is 3D artist who gr...