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#1 |
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Join Date: Jan 2004
Location: Canada
Posts: 460
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Hey! I have holidays so "ahhh, what the heck!" altho i can't really animate stuff, i'm gonna create a fairly simple model, perhaps something long and stringy with eyes. I'll put some pics up soon
![]() oh, i'll be using the 2 metal sound clip Last edited by Zeeman; 02-07-2004 at 01:44 AM. |
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#2 |
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Location: Canada
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well, i guess its back to work! I just doodled out a storyboard. I didn't draw my characters on there but i put an "X marks the spot" where they're supposed to stand in this shot.
Last edited by Zeeman; 02-07-2004 at 03:24 PM. |
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#3 |
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Join Date: Jan 2004
Location: Canada
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here's the main character who's gonna talk. I just used the arms from June's challenge except i just smoothed the muscles out. I had the legs sitting somewhere on my hard drive and the body and eyes is what i whisked up in 20 min. i just forgot to subpatch it. it's a fairly low-poly model.
oh and he does have eye brows and eye lids. can someone suggest how to put a mouth on this guy? |
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#4 |
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mouth in there thnx to puppet for help!
Last edited by Zeeman; 02-07-2004 at 08:42 PM. |
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#5 |
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Join Date: Oct 2003
Location: UK
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looking good
![]() as for the mouth you can either do what i did which was to smooth shift a line of pollys inwards and shape it to give the inside of the mouth. or you could make an external mouth with just a pair of lips with this you may have make the teeth hidden until you use the "F" mouth shape. hope you can understand what i mean ![]() |
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#6 |
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the eyelids look kind of messed but they're actually fine. don't know y it looks wierd this way. the little line sticking out of him are the skelegons. Yay! Riggin is almost complete!
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#7 |
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Location: Canada
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here's what my other character which eats the metal might be like. I created it from scratch in about 15 min. I think i'm gonna leave it like this, perhaps make it just bounce around.
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#8 |
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here's a test render that i did. My first attempt to animate and lip movements properly. I think its good by my standards.
![]() But i noe that there's a lot of problems around the shoulders and fingers which can be easily fixed later. Rite now i was focusing on doing the anim. |
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#9 |
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i'm having a problem with the audio. When i load it it says:
"The specified WAVE format is not supported by direct sound" then it says: "Null points subroutine call" what in blazes is that? some help please!?! |
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#10 |
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actually forget what i said before there was a problem with the wav file but ive fixed it now by resaving it as microsoft wav
it should work for you ill attach it to the rules post if i can Last edited by puppet; 05-07-2004 at 11:35 AM. |
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#11 |
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Join Date: Sep 2003
Location: Sweden
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I love the feet
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__________________
...Earth is a model and life is a render... |
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#12 |
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Join Date: Jan 2004
Location: Canada
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sorry guys, i probably can't go on for this comp this month... I got new job as a model rigger in a studio! (*surprising for a 15yr old!*) yay!
![]() Later, Zeeshan |
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#13 |
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Join Date: Oct 2003
Location: UK
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sorry to hear zeeman...or should it be congratulations lol
good luck with the rigging ![]() |
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#14 |
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Join Date: Feb 2004
Posts: 89
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Congradulations Zeeman on your early opportunity.
__________________
Meandering to a different drummer.. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Nov / Dec - noOb - Zeeman | Zeeman | Previous Challenges & Competitions Area | 21 | 15-11-2005 11:41 PM |
July/Aug - nOOb - Zeeman | Zeeman | Previous Challenges & Competitions Area | 21 | 15-07-2005 12:01 PM |
Mar/Apr - Noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 16 | 19-03-2005 10:56 AM |
dec/jan - noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 52 | 08-02-2005 08:03 PM |
Oct / Nov - noob - Zeeman | Zeeman | Previous Challenges & Competitions Area | 9 | 11-10-2004 08:46 AM |
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